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Author Topic: Is there a way to reset tile/item/unit temperatures?  (Read 1354 times)

itg

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Is there a way to reset tile/item/unit temperatures?
« on: April 18, 2013, 02:23:24 am »

I pretty much always play with temperature off for FPS reasons, and it's rarely a problem. Earlier today, though, I was doing some obsidian casting, and when I sent my dwarves to mine it, some of them got about halfway out and then evidently decided it was too hot to move. I poured some water into the casting area in the hopes it would get the dwarves going again, but they just started steaming. Turning temperature on causes every miner (not just the ones who got stuck) to instantly burst into flame, so that's not an option.

Ideally I'd like to reset everything on the map to room temperature so I can get things back to normal. Can dfhack do it? Or maybe there's a way to make the dwarves and their items temporarily immune to heat so I can turn temperature back on and let the obsidian cool off naturally?

i2amroy

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Re: Is there a way to reset tile/item/unit temperatures?
« Reply #1 on: April 18, 2013, 04:02:23 am »

DFHack might have a command to do it, but I'm not sure on that one.
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EpsilonSigma

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Re: Is there a way to reset tile/item/unit temperatures?
« Reply #2 on: April 18, 2013, 06:21:25 am »

You can PROBE tiles for their properties, but DFHack can't change temperature or at least I can't find it in the readme.

Maybe you should just let your miners burst into flames and get some new ones.
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