Beyondrepair: Thanks! I like the idea of settling alien planets too, but I decided not to focus on that for the sake of simplifying things on my first game of this type. I have made quite a few Flash games and such before but these types of strategy games take a lot more work. I am a year into it already, and don't worry it will get done if even in a less than ideal completed state, but hopefully I can bring it all the way home.
I was thinking there are a lot of cool things to take into consideration with the foreign planet / alien environments such as:
- time length of day/night and different seasons
- maybe critical weather during certain seasons
- random natural disasters possibly occurring more often than Earth
- and of course those off world critters !
And so the survival elements become much more interesting. I actually am not including many of these things in my game, I am focusing more on survival, exploration, and the interaction of the creatures. I am trying to stray away from "good vs evil" and simply allowing things to occur naturally. So when or IF different races ever start fighting each other it will likely be for a reason such as food shortages, squabbles gone out of hand, greed, or other naturally occurring events. This obviously takes a rather sophisticated AI which is why I am planning on spending another year at it.
I know what you mean about people talking a lot about making things and never really doing them. Although you can't blame them for getting excited with their ideas and then realizing how difficult of a challenge they are facing afterwards
In my situation I have actually been a programmer for years already and so it's really just a matter of putting the time in. I keep a log in a private wiki and update it every time I work on the game and/or have any new ideas I want to write down. I think little work ethics like that help to get the job done. It really is an overwhelming task for one to take on by themselves, especially if you are busy working for a living at the same time.