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Author Topic: Make reading Necromancer Books require high Reading skill.  (Read 2330 times)

Nyan Thousand

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Re: Make reading Necromancer Books require high Reading skill.
« Reply #15 on: April 13, 2013, 01:58:04 am »

I think a more elegant solution is to have more use for reading. The best part about Morrowind was littering Balmora with the dead reading about the lore. DF should have that in Adventure Mode too. Procedurally generated books that take its content from Legends Mode should be a thing. Dwarves should be able to write books in Fortress Mode. They basically act like engravings, but longer and they're items.

Skill tomes could also be added. Basically, you read them, you learn something new. In Fortress Mode, there could be manuals that could teach artisans how to make foreign goods/make them gooder at what they do. As it is, all we have in the way of books is shop signs and Books on Necrowizardry. You hear about daemons making books about themselves but you can't really read them, which is a shame. I think reading could be fleshed out by a lot and I hope it happens soon.

I also agree with OP's sentiment. Necrorcery should require higher reading skills. Being a Necromagician is hard, mang.
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Gargomaxthalus

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Re: Make reading Necromancer Books require high Reading skill.
« Reply #16 on: May 24, 2013, 08:17:05 am »

I think a more elegant solution is to have more use for reading. The best part about Morrowind was littering Balmora with the dead reading about the lore. DF should have that in Adventure Mode too. Procedurally generated books that take its content from Legends Mode should be a thing. Dwarves should be able to write books in Fortress Mode. They basically act like engravings, but longer and they're items.

Skill tomes could also be added. Basically, you read them, you learn something new. In Fortress Mode, there could be manuals that could teach artisans how to make foreign goods/make them gooder at what they do. As it is, all we have in the way of books is shop signs and Books on Necrowizardry. You hear about daemons making books about themselves but you can't really read them, which is a shame. I think reading could be fleshed out by a lot and I hope it happens soon.

I also agree with OP's sentiment. Necrorcery should require higher reading skills. Being a Necromagician is hard, mang.

This is on the "I want to do it but I'm not sure how to implement it." list. First Toady needs to get the procedural writing ironed out, grammar, naming conventions, how things relate to one another etc. Only when the procedural histories actually work, will the reading skill amount to much of anything. Imagine finding an ancient text and as you find more examples of the language, you slowly start to translate it into something intelligible. This would start with the source civilization existing, followed by by them having a written language. After the first two steps, something horrible !!FUN!! has to happen to the civilization, and finally, the text needs to work it's way to the location where you found it. Of course Threetoes' stories could be placed in the world as well as D rated wiki topics.............   
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Well lets see... at least half of what I say is complete bullshit. Hell the other half tends to be pretty sketchy...

OOOOHHHH,JUST SHUT UP AND LISTEN TO WHAT I HAVE TO SAY AND MAYBE I'LL GO AWAY!!!!!!!!!!

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