First post onto the DF Forum's. I have been playing since the days of 40d, secretly and quietly modding a ring of power! No, wait, thats not right.
I have been creating a custom creature. I had originally intended for it function as a player race that really couldn't, build or forge anything of value. So they steal things of worth. Basically it started out as an attempt to create something akin to spiders w/ acid for blood.
However, I quickly ran into problems, because I was wanting them to actually process like how I pictured them. Normal sized, but incredibly powerful. Like some kind of alien monster... I really didn't want to use the standard methods for increasing the prowess of the creature. At the time (I think a year ago) size was the main method, and I think fat was also used. I didn't want the game to see it as enormous, but think of it small. I wanted it to process as small. My first step was the skin. I had in mind using CHITIN, but I wanted to increase the hardness of the chitin so the creatures would be more durable.
This didn't work. I then tried numerous other solutions to fix the problem. Finally, I ended up using scales, but they still didn't quite 'function' like an armored shell. So I had to alter numerous other stats. Teeth eventually proved to be the real problem, as they shattered too easily.
Anyway, I had finally built a working model. It was a regular sized, but physically powerful creature. I have still got some flaws, but at body_size 100000. My creature was able to strangle a dwarf in one hand, while shaking a second dwarf to pieces (still had some torso in its hand). I feel pretty darn pleased as I had to modify muscles, bone, teeth, scales, etc in order to get this thing working. It took a lot of work, and I wish life had given me time to finish. (Pictures managing a xeno colony
)
I wanted to post it, as there were TONS of problems I had to test out, and it is now a working creature. You can easily go through and re-edit its strength values and so on. Oh, I called them Reptites cause I couldn't think of a shorter name.... Xenomorph is just to clunky.
Creature.txt
[CREATURE:REPTITE]
[DESCRIPTION:The once proud rulers of this world, before apes started getting funny ideas involving tools. Reptites are a fierce and varied culture that prided itself on many cultural and social achievements. What distinguishes the reptites from most sentient species is there extremely advanced biology. Most reptites can easily survive in the most hostile environment without any tools. What could have possibly lead to the extinction of this mighty race?]
[NAME:Reptite:Reptites:Reptite]
[CASTE_NAME:Reptite:Reptites:Reptite]
[CREATURE_TILE:'R'][COLOR:2:0:0]
[PRONE_TO_RAGE:5]
[FREQUENCY:100]
[LARGE_PREDATOR][MEANDERER][EXTRAVISION][AMBUSHPREDATOR][CANOPENDOORfS][INTELLIGENT]
[NOFEAR][NOBREATHE][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[WEBIMMUNE][PARALYZEIMMUNE]
[LIKES_FIGHTING]
[PREFSTRING:scales]
[PREFSTRING:viciousness]
[PREFSTRING:fangs]
[LARGE_ROAMING]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:1]
[USE_MATERIAL_TEMPLATE:SHADOWSCALE:SHADOWSCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TANNED_SHADOWSCALE:TANNED_SHADOWSCALE]
[BODY:HUMANOID:TAIL:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:SKULL:5FINGERS:5TOES:MOUTH:TONGUE
:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SHADOWSCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:BONE:SHADOWBONE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SHADOWSCALE_TEMPLATE]
[USE_TISSUE_TEMPLATE:BONE:SHADOWBONE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:SHADOWBONE_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:SHADOWBONE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEETH:SHADOWBONE_TEMPLATE]
[USE_TISSUE_TEMPLATE:TEETH:SHADOWBONE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FAT:SHADOWFAT_TEMPLATE]
[USE_TISSUE_TEMPLATE:FAT:SHADOWFAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:MUSCLE:SHADOWMUSCLE_TEMPLATE]
[USE_TISSUE_TEMPLATE:MUSCLE:SHADOWMUSCLE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SHADOWSINEW_TEMPLATE]
[TENDONS:CREATURE_MAT:ANIMAL:SHADOWSINEW:200]
[LIGAMENTS:CREATURE_MAT:ANIMAL:SADOWSINEW:200]
[USE_MATERIAL_TEMPLATE:BLOOD:SHADOWBLOOD_TEMPLATE]
[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
[HAS_NERVES]
[BODY_SIZE:0:0:100000]
[CHILD:1]
[GENERAL_CHILD_NAME:baby reptite:baby reptites]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen reptite venom]
[STATE_ADJ:ALL_SOLID:frozen reptite venom]
[STATE_NAME:LIQUID:reptite venom]
[STATE_ADJ:LIQUID:reptite venom]
[STATE_NAME:GAS:boiling reptite venom]
[STATE_ADJ:GAS:boiling reptite venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:reptite bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:REPTITE:ALL]
[SYN_INJECTED]
[CE_DIZZINESS:SEV:10000:PROB:100:START:0:PEAK:5:END:10000]
[CE_PARALYSIS:SEV:1000:PROB:100:LOCALIZED:START:0:PEAK:2000:END:1000000]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SPEED:750]
[HOMEOTHERM:10070]
[LITTERSIZE:1:2]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:SLATE_GRAY:1:GRAY:1:WHITE:1:ASH_GRAY:1]
[TLCM_NOUN:scale:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:scale:SINGULAR]
[APP_MOD_RATE:3:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:25:50:100:150:200:300]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Here the Materials.txt data
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:SHADOWSCALE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:shadowscale]
[STATE_ADJ:ALL_SOLID:shadowscale]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:420]
[IGNITE_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:6000000]
[IMPACT_FRACTURE:16000000]
[IMPACT_STRAIN_AT_YIELD:30]
[COMPRESSIVE_YIELD:6000000]
[COMPRESSIVE_FRACTURE:16000000]
[COMPRESSIVE_STRAIN_AT_YIELD:20] 140
[TENSILE_YIELD:1600000]
[TENSILE_FRACTURE:4500000]
[TENSILE_STRAIN_AT_YIELD:75] 120
[TORSION_YIELD:1600000]
[TORSION_FRACTURE:4500000]
[TORSION_STRAIN_AT_YIELD:15]
[SHEAR_YIELD:1600000]
[SHEAR_FRACTURE:4500000]
[SHEAR_STRAIN_AT_YIELD:15] 48
[BENDING_YIELD:1600000]
[BENDING_FRACTURE:4500000]
[BENDING_STRAIN_AT_YIELD:8]
[MAX_EDGE:0]
[ABSORPTION:100]
[SHELL]
[ITEMS_SCALED]
[REACTION_CLASS:SCALE]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:TANNED_SHADOWSCALE]
[MATERIAL_TEMPLATE:TANNED_SHADOWSCALE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:shadowscale]
[STATE_ADJ:ALL_SOLID:shadowscale]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:420]
[IGNITE_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:6000000]
[IMPACT_FRACTURE:16000000]
[IMPACT_STRAIN_AT_YIELD:30]
[COMPRESSIVE_YIELD:6000000]
[COMPRESSIVE_FRACTURE:16000000]
[COMPRESSIVE_STRAIN_AT_YIELD:20] 140
[TENSILE_YIELD:1600000]
[TENSILE_FRACTURE:4500000]
[TENSILE_STRAIN_AT_YIELD:75] 120
[TORSION_YIELD:1600000]
[TORSION_FRACTURE:4500000]
[TORSION_STRAIN_AT_YIELD:15]
[SHEAR_YIELD:1600000]
[SHEAR_FRACTURE:4500000]
[SHEAR_STRAIN_AT_YIELD:15] 48
[BENDING_YIELD:1600000]
[BENDING_FRACTURE:4500000]
[BENDING_STRAIN_AT_YIELD:8]
[MAX_EDGE:0]
[ABSORPTION:100]
[SHELL]
[ITEMS_SCALED]
[MATERIAL_TEMPLATE:SHADOWBONE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:SOLID:shadowbone]
[STATE_ADJ:SOLID:shadowbone]
[STATE_NAME:POWDER:shadowbone meal]
[STATE_ADJ:POWDER:shadowbone meal]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:2]
[SPEC_HEAT:1000]
[IGNITE_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:900]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:4500000]
[IMPACT_FRACTURE:4500000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4500000]
[COMPRESSIVE_FRACTURE:4500000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:2300000]
[TENSILE_FRACTURE:2600000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:2300000]
[TORSION_FRACTURE:2600000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:2300000]
[SHEAR_FRACTURE:2600000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:2300000]
[BENDING_FRACTURE:2600000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[BONE]
[ITEMS_HARD]
[ITEMS_BARRED]
[REACTION_CLASS:BONE]
[MATERIAL_TEMPLATE:SHADOWFAT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:YELLOW]
[STATE_NAME:ALL_SOLID:shadowfat]
[STATE_ADJ:ALL_SOLID:shadowfatty]
[STATE_COLOR:LIQUID:YELLOW]
[STATE_NAME:LIQUID:grease]
[STATE_ADJ:LIQUID:greasy]
[STATE_COLOR:GAS:YELLOW]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:900]
[LIQUID_DENSITY:800]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:900000]
[IMPACT_FRACTURE:900000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:900000]
[COMPRESSIVE_FRACTURE:900000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:900000]
[TENSILE_FRACTURE:900000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:900000]
[TORSION_FRACTURE:900000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:900000] no data
[SHEAR_FRACTURE:900000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:900000]
[BENDING_FRACTURE:900000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[REACTION_CLASS:FAT]
[DO_NOT_CLEAN_GLOB]
[MATERIAL_REACTION_PRODUCT:RENDER_MAT:CREATURE_MAT:ANIMAL:TALLOW]
[IMPLIES_ANIMAL_KILL]
[STOCKPILE_GLOB]
[ROTS]
[GENERATES_MIASMA]
[BUTCHER_SPECIAL:GLOB:NONE]
[MATERIAL_TEMPLATE:SHADOWMUSCLE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:MAUVE]
[STATE_NAME:ALL_SOLID:shadowmuscle]
[STATE_ADJ:ALL_SOLID:shadowmuscle]
[STATE_COLOR:LIQUID:MAUVE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:MAUVE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1060]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:900000]
[IMPACT_FRACTURE:900000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:900000]
[COMPRESSIVE_FRACTURE:900000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:900000]
[TENSILE_FRACTURE:900000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:900000]
[TORSION_FRACTURE:900000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:1800000] used human skin
[SHEAR_FRACTURE:1800000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:900000]
[BENDING_FRACTURE:900000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[BUTCHER_SPECIAL:MEAT:NONE]
[MEAT_NAME:NONE:meat:meat]
This lets the game know that the item can be eaten in various ways.
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[REACTION_CLASS:FRESH_BLOOD_MAT]
[MATERIAL_TEMPLATE:SHADOWSINEW_TEMPLATE]
[STATE_COLOR:ALL_SOLID:PINK]
[STATE_NAME:ALL_SOLID:shadowsinew]
[STATE_ADJ:ALL_SOLID:shadowsinew]
[STATE_COLOR:LIQUID:PINK]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:PINK]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:900000]
[IMPACT_FRACTURE:900000]
[IMPACT_STRAIN_AT_YIELD:450000]
[COMPRESSIVE_YIELD:900000]
[COMPRESSIVE_FRACTURE:900000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:900000]
[TENSILE_FRACTURE:900000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:900000]
[TORSION_FRACTURE:900000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:1800000] used human skin
[SHEAR_FRACTURE:1800000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:900000]
[BENDING_FRACTURE:900000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[REACTION_CLASS:CREMATION]
[MATERIAL_REACTION_PRODUCT:CREMATION_MAT:CREATURE_MAT:ANIMAL:FAT]
[MATERIAL_TEMPLATE:SHADOWBLOOD_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GREEN]
[STATE_NAME:ALL_SOLID:frozen blood]
[STATE_ADJ:ALL_SOLID:frozen blood]
[STATE_COLOR:LIQUID:GREEN]
[STATE_NAME:LIQUID:blood]
[STATE_ADJ:LIQUID:blood]
[STATE_COLOR:GAS:GREEN]
[STATE_NAME:GAS:boiling blood]
[STATE_ADJ:GAS:boiling blood]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:3]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[BLOOD_MAP_DESCRIPTOR]
[REACTION_CLASS:BLOOD]
[REACTION_CLASS:BREWABLE_BLOOD_MAT]
Lastly, the tissues.txt file
[OBJECT:TISSUE_TEMPLATE]
[TISSUE_TEMPLATE:SHADOWSCALE_TEMPLATE]
[TISSUE_NAME:shadowscale:STP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SCALE]
[RELATIVE_THICKNESS:50]
[HEALING_RATE:10]
[CONNECTS]
[TISSUE_SHAPE:SCALES]
[TISSUE_TEMPLATE:SHADOWBONE_TEMPLATE]
[TISSUE_NAME:bone:NP]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BONE]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:30]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[TISSUE_TEMPLATE:SHADOW_FAT_TEMPLATE]
[TISSUE_NAME:fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:FAT]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:10]
[VASCULAR:3]
[PAIN_RECEPTORS:2]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]
[TISSUE_TEMPLATE:SHADOW_MUSCLE_TEMPLATE]
[TISSUE_NAME:muscle:muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:INORGANIC:MUSCLE]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:10]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
Hopefully this will post correctly. Stupid browser isn't letting alt+p work so I can't check. Anyway, I really want to hear what other people think of my creature. It isn't supposed to stay this powerful, but I had to increase it's capacity to check if things work. It also used to spray webs, but that was taking it just too far...
This critter is my little brainchild. Please feel free to utilize my work, but I would appreciate credit. (Unless everyone is doing this, and I am just a retard)
It really was a lot of fun, and work. The teeth are my personal masterpiece, I don't remember everything I had to keep them from shattering on steel. I really hope this isn't common, I have been off the air ever since I made this little guy. Been busy.
Thanks Toady, for a great game.
Anyway, I am still busy. Hopefully you guys will enjoy this as much as me. Oh, version is for 34.07 I believe so compatibility shouldn't be a problem. This thing is a hoot to play with in the arena. *Gets popcorn, and watches it fight to the death*