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Author Topic: multiple creatures in one entity  (Read 2310 times)

Werehuman

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multiple creatures in one entity
« on: April 06, 2013, 09:23:34 pm »

  I noticed the [CREATURE:creaturename] tag in entities, I added elves (that didn't change anything seemingly), and ogres, to add something noticable. Somehow ogres now have their own civilization, there are a ton of ogres now, ogre gods and goddesses, etc. Apparently a large quantity of ogres murdered some elves, etc. Might have been 'outcast' ogres, ogres outside of civ, not sure. I am now embarking as ogres, sadly not mixed races, just ogres. All the ogres are under livestock, and I can't see preferences. All the ogres are slow moving around. They will do labor though. My question is, if I added, lets say, "dwarven sheep" and checked legends to make sure I didn't embark with dwarven sheep and instead had dwarves, would I end up with instant access with dwarven sheep?
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Hugo_The_Dwarf

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Re: multiple creatures in one entity
« Reply #1 on: April 06, 2013, 09:37:38 pm »

what doing that does, is simply make it random, thing of the game spinning a wheel of fortune when it wants to use a creature for that civ, entity persay.

So if you added a bunch of creatures to the EVIL or Goblin entity then there would be random evil fortresses all over, some will be say an fortress of evil elves, where another will be goblins, another nightwings, another dwarves, etc, etc. But they are all spread out, so depending on where you embark the closest evil entity will attack you (elf,dwarf,goblin,nightwing, whatver number of creatures you added to that entity)
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Trapezohedron

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Re: multiple creatures in one entity
« Reply #2 on: April 06, 2013, 09:39:16 pm »

No.

If there are five creatures, let's say OLM_MAN, TIGERMAN, etc. etc. in a single entity, the game, upon world generation, will spawn an entity with a random chance of being populated by those aforementioned creatures.

Or in short, what Hugo_The_Dwarf said.
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Mura

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Re: multiple creatures in one entity
« Reply #3 on: April 06, 2013, 09:52:30 pm »

You can do something similar by representing the different creatures as separate castes. The only issue with this method is that there's nothing to stop the different creatures in your civilization from giving birth to one another.
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Hugo_The_Dwarf

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Re: multiple creatures in one entity
« Reply #4 on: April 06, 2013, 09:56:56 pm »

You can do something similar by representing the different creatures as separate castes. The only issue with this method is that there's nothing to stop the different creatures in your civilization from giving birth to one another.

That is why it's great to do that with evil unplayable civs :P you never truly witness the birth, and in legends you can imagin it as some curse
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Trapezohedron

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Re: multiple creatures in one entity
« Reply #5 on: April 06, 2013, 10:57:33 pm »

You can do something similar by representing the different creatures as separate castes. The only issue with this method is that there's nothing to stop the different creatures in your civilization from giving birth to one another.

That is why it's great to do that with evil unplayable civs :P you never truly witness the birth, and in legends you can imagin it as some curse

At least until that stray Orc Thief you just cage trapped gives birth to a size (10000) Pit Fiend Baby. :P
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Mura

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Re: multiple creatures in one entity
« Reply #6 on: April 06, 2013, 11:31:53 pm »

You can do something similar by representing the different creatures as separate castes. The only issue with this method is that there's nothing to stop the different creatures in your civilization from giving birth to one another.

That is why it's great to do that with evil unplayable civs :P you never truly witness the birth, and in legends you can imagin it as some curse

At least until that stray Orc Thief you just cage trapped gives birth to a size (10000) Pit Fiend Baby. :P

"Hey, Urist, think we should move the Orc cage outta the dining room? Her labor is really putting me off my kitten stew."
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Werehuman

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Re: multiple creatures in one entity
« Reply #7 on: April 07, 2013, 10:56:56 am »

 Well, I was just being hopeful for a second. :P Thanks for responses. Another question is, if I have evil horses as a caste for an evil race, they have the [MOUNT] tag, etc. Pop ratio pretty low, will they come riding them? Or will the evil horses just be a member of the civilization, chill, and have babies?
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Trapezohedron

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Re: multiple creatures in one entity
« Reply #8 on: April 07, 2013, 01:56:16 pm »

Well, I was just being hopeful for a second. :P Thanks for responses. Another question is, if I have evil horses as a caste for an evil race, they have the [MOUNT] tag, etc. Pop ratio pretty low, will they come riding them? Or will the evil horses just be a member of the civilization, chill, and have babies?

They won't mount them you sick fuck. :P
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i2amroy

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Re: multiple creatures in one entity
« Reply #9 on: April 07, 2013, 02:13:35 pm »

Intelligent invaders won't breed without being married (which won't happen in your fortress) unless you have a [FEMALE] caste that also has the [PET] token.
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Werehuman

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Re: multiple creatures in one entity
« Reply #10 on: April 07, 2013, 03:03:23 pm »

Well, I was just being hopeful for a second. :P Thanks for responses. Another question is, if I have evil horses as a caste for an evil race, they have the [MOUNT] tag, etc. Pop ratio pretty low, will they come riding them? Or will the evil horses just be a member of the civilization, chill, and have babies?

They won't mount them you sick fuck. :P
Lol ok  :P
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