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Author Topic: how do i change adventure mode starting skills ?????  (Read 557 times)

ograbem

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how do i change adventure mode starting skills ?????
« on: March 19, 2013, 05:12:00 pm »

so i've gotten a little bored of the usual set up in my adventurers and im looking for a more exciting run by starting off with an overpowered character (like master in every skill right from the starting town). ive gathered that i can alter the number of starting points i can put into my skills through the RAWs, but im not really sure how to do this. any help is appreciated, thanks! :-* :-* :-*
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Orange Wizard

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Re: how do i change adventure mode starting skills ?????
« Reply #1 on: March 20, 2013, 01:10:07 am »

Something like this would be better posed in the modding board.

Anyway, you could try adding a megabeast entity, then starting an adventure as one of them. I'll work on a little guide and post it here sometime.

[EDIT]

Here is my powerful creature of death and doom and destruction:
Spoiler: The Megataur (click to show/hide)
Start by adding the above code to creature_standard.txt. This will mean that megataurs will appear in the next world you create, so you can skip this step is you don't want my epic creature.

Next, add this to entity_standard.txt:
Spoiler: Monsters (click to show/hide)

You can add other CREATURE: tags to this entity, like [CREATURE:DRAGON] or [CREATURE:SPIDER_CAVE_GIANT] and you should be able to adventure as them in your next world. If you skipped the first step, don't add the [CREATURE:MEGATAUR] tag or nonsense will ensue.
« Last Edit: March 20, 2013, 01:38:37 am by InsanityIncarnate »
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ff2

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Re: how do i change adventure mode starting skills ?????
« Reply #2 on: March 22, 2013, 05:34:50 pm »

Use cheat engine.
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