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Author Topic: [50.xx] Tefnut's Better Giant Insects  (Read 46 times)

Kyubee

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  • modding is hard
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[50.xx] Tefnut's Better Giant Insects
« on: July 03, 2024, 08:44:26 pm »

Giant insects tend to live a year then instantly die. This means its no fun to have them in your savage forts.

This mod expands them to live longer, usually from 5-10 years, have a 1-year hatchling stage, and have leathery eggs for industry purposes.

Some bugs also get various forms of training. Some can be trained for hunting, but venomous or blood-sucking creatures can only be trained for war!

The mod also tweaks population and cluster size of giant insects to make them a more persistent feature of nature.

In the future, I plan to give bugs that don't currently have giant varieties their own megafauna, and give the existing ones industry around them, whether silk, hair (and thus wool), or venom milking.

Download it here! https://dffd.bay12games.com/file.php?id=17131

Or get it through the Steam workshop, I got that working! https://steamcommunity.com/sharedfiles/filedetails/?id=3281448758

It shouldn't be incredibly buggy (well, it should be, but the code should be stable, heh), but please inform me if it is! This is my first mod since 50.00.
« Last Edit: July 03, 2024, 08:58:54 pm by Kyubee »
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My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.