Yeah, I know I’m asking for it – but who knows, this might start a thread that will be useful to others.
The bloodline game I was scheduled for didn’t start so, I’m starting one. LOTS to read on Bay12, Wiki, DFDD, but there are some apparently common themes/mistakes. Before I/we start, I’m asking for comments on the following questions (
along with any others that come to others’ minds):
1) Most games seem to go one turn/one year. That’s a long time, especially in the beginning when everything is being set up. Might only one or two seasons be better? Perhaps only at the beginning? In competitive chess, there are clocks to time player turns that are just clocks and there are also Fischer clocks which have variable intervals. Might something like that be appropriate for DF?
2) Does the host always start? Draw numbers from a hat?
3) One week seems standard per turn, sometimes two but, Life Happens. Does one week work for most people? I’ve seen a number of “missed/ dropped-out” turns in bloodline games and maybe it’s because a year of DF can be several hours of real time (or not …). But one season seems kind of short for a weekly update. Two weeks RT for a DF year seems OK but, that’s a
really slow game. I want to do one now, easypie, so the kinks are out and there’s credibility when I propose the mod one I really want.
4) Saves are usually either to a private dropbox or to DFFD. Dropbox is easy (right click, Send To) with a shared folder so I set up a free, 10 GB dropbox and that’s big enough to avoid rar/zip compression which takes as much time as the d/l. But sharing it requires e-mail confirmation; I personally have several e-mail addresses including one that isn’t important to me (hotmail, free); would players rather upload to the anon DFFileDepot? Also free, would give anybody access, but harder to edit and with limits on file size and movies. When we all finally exit the stage, the fortress annals could always be uploaded for posterity to DFFD as a .pdf .
5) Folks who’ve PM’d me about the upcoming game seem to want lots of minerals and no tower (?!). Sounds pretty easy to me but I suppose it frees time for individual Stupid Dwarf Projects and that’s one of the TBA goals of this fortress. And a population cap of 140+ to get a monarch. Myself, I’ve never seen the usefulness of a monarch; you lose the autumn Wish List in exchange for yet more mandates (and, I seem to always get yet another vampire). FPS depends upon the player PCs and we don't all have gamers; I have a decent-enough laptop slaved to a big screen but I still typically cap at 120.
6) I can start the easypie game “as is” with five, only Armok knows what the response might be when the theme is posted to Bay12; there always seem to be more willing players than games THAT AREN'T ON FRIGGIN' GLACIERS. What has been the optimum number of players in past games? The more the merrier? Round-robin, hand-off teams?
Thanks in advance for your comments, either way. (“He who cannot take the heat should not render tallow in the kitchen workstation.” – Urist Ramsey)
Jimboo