Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8]

Author Topic: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]  (Read 6416 times)

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #105 on: February 23, 2013, 11:23:24 pm »

Maybe it's the dice hating me but I'll tell you this; I don't want to win. Seeing how the dice roll and how you speak to me I don't want to win. No sir, what I truly want is for you to lose.

I mean this in the spirit of fun of course. Sorta RP light post above. Seriously though I don't like you very much at this point of time.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

javierpwn

  • Bay Watcher
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #106 on: February 23, 2013, 11:28:58 pm »

The game is won by being as tacticious, and aggressive as possible....BUT I FEEL SOOOOO TIRED...

Im making my turn right now
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #107 on: February 23, 2013, 11:30:21 pm »

"I'm not gonna fight you, I'm gonna kick your ass!" -Duke Nukem

Feels proper here.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #108 on: February 24, 2013, 10:49:33 am »

Just waiting on Taricus and McMagma.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #109 on: February 24, 2013, 10:47:21 pm »

This is WAY early to ask but I just want to know for future reference: What's the time limit to get your turn in?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #110 on: February 24, 2013, 11:14:42 pm »

I'm going to PM Taricus tomorrow night. If he hasn't responded by Tuesday night, I'll run the turn. That's four days, more or less. If I have to go through the same process again, I'll open the slot for another player or restart the game with a better map, a sixth player slot, and slightly adjusted rules, whichever you would collectively prefer. Something like this is hard to keep going if a player drops and a replacement doesn't show up. Again, though, that's assuming that he doesn't respond.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #111 on: February 24, 2013, 11:24:36 pm »

Why not have the fifth dropped house turn into a rebel faction that grows at 1/2 strength until the next player pops in?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #112 on: February 25, 2013, 02:33:29 am »

Why not have the fifth dropped house turn into a rebel faction that grows at 1/2 strength until the next player pops in?
Seem the best idea.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

javierpwn

  • Bay Watcher
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #113 on: February 25, 2013, 12:43:16 pm »

Bump!Gotta continue dis!
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #114 on: February 25, 2013, 06:47:56 pm »

Taricus has confirmed that he has lost interest. Apologies, but I had a lot of stuff dumped on me suddenly today and this has a markedly lower priority than most of it. At the very least I'd need to delay updating for a few more days and then find another player to boot (considering that we don't have anyone waitlisted), so I'm tempted to just drop this iteration of it, fine-tune the rules, develop a better map, and restart it, especially considering that we're barely into the opening of this campaign. Hopefully that'll make for a smoother and more balanced start; I'll be sure to PM each of you before I set it up, to give you a shot to get in early with your existing House name and color.

Is that okay?
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #115 on: February 25, 2013, 07:00:00 pm »

Fine by me.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

javierpwn

  • Bay Watcher
    • View Profile
Re: Houses of Atlantis: Five-player Strategy :: [5/5] [Turn 3]
« Reply #116 on: February 25, 2013, 07:03:43 pm »

Sure. :-\
Logged
Pages: 1 ... 6 7 [8]