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Author Topic: The old X-Com games  (Read 4452 times)

Sharp

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Re: The old X-Com games
« Reply #60 on: February 04, 2013, 06:46:04 am »

Raiding alien bases to steal loot but not actually destroy the base is a time honoured XCOM tradition, though should really only be done at bases in countries who have pulled out or if the bases are not in a funding country (like Antarctica)
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Leafsnail

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Re: The old X-Com games
« Reply #61 on: February 04, 2013, 06:56:43 am »

You'd probably get more money from the base than the country, if you're prepared to lose them.

By the way, how do you unbreak the difficulty selection?
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Haspen

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Re: The old X-Com games
« Reply #62 on: February 04, 2013, 07:08:25 am »

I believe there are few fixes on the internet, and one dosbox version of X-com comes with the fix already.
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SigFlags!
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Sharp

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Re: The old X-Com games
« Reply #63 on: February 04, 2013, 07:10:07 am »

XComUtil does it (and has other options as well if you so choose) and OpenXCom is free from many of the original bugs
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sluissa

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Re: The old X-Com games
« Reply #64 on: February 04, 2013, 11:28:33 am »

No idea if it still works in TFTD, as the scoring might be different, but the score you get for raiding the supply ships to the base more than outweigh the score you lose from leaving the base there, in fact, I believe if you simply shoot down the supply ships, and not even ground attack them, then you can usually edge out the enemy base score loss and as long as you keep the score up, and don't let through an alien infiltration mission that are generally how countries flip if you're doing well, then there's no need to worry.
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Reelya

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Re: The old X-Com games
« Reply #65 on: February 04, 2013, 02:29:53 pm »

Raiding alien bases to steal loot but not actually destroy the base is a time honoured XCOM tradition, though should really only be done at bases in countries who have pulled out or if the bases are not in a funding country (like Antarctica)
Doing a lot of TFTD base raids in a row skyrocketed my reputation in every single country. It seems that that outweighed the negative points from not actually destroying the base. So it does still work in TFTD. Not sure about the supply ships since i did direct base raids as they were more convenient, but the extra points should stack up the same.
« Last Edit: February 04, 2013, 02:33:12 pm by Reelya »
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Sharp

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Re: The old X-Com games
« Reply #66 on: February 04, 2013, 02:38:36 pm »

I don't really play TFTD but in UFO:EU leaving bases alive will give you lots of points yes but if it's in a funding nation country then it increases chance of alien infiltration which automatically will pull out the funding country.
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sluissa

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Re: The old X-Com games
« Reply #67 on: February 04, 2013, 03:05:49 pm »

IIRC, Alien infiltration is ALWAYS caused by a mission given to a UFO that lands in a specific country. It's more than possible to stop those by shooting them down or attacking them as they land. For the most part this is an easy way to stave off infiltration, but at some point in the game, they do start sending those missions (along with most others) in battleships, which can cause some trouble if you don't have Avengers or well trained teams ready to take them on. Still, As long as you don't lose every country, it's more than doable to live without any funding at all. A good manufacturing base and mission loot sales will net you way more money than government funding ever will.

This also requires you have good radar coverage over any areas you want to protect as well. The infiltration missions seem to path a bit closer to the way Terror missions do where they really don't stay in the air very long, so if you want to nail them, you have to detect them early and be able to reach them quickly.
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Hanslanda

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Re: The old X-Com games
« Reply #68 on: February 04, 2013, 03:11:25 pm »

Also, no infinite-ammo Laser weaponry + no smoke grenades.
In TFTD? Aren't there? I think they're called Particle Dispersion Grenades or something like that. They work underwater and on land.


Yep, there are, and they are. I never use them because I'm playing TFTD. I obviously already am a masochist. You know what sucks? Trying to stun a lobsterman with a stun baton. Or, just trying to kill lobstermen, period.

One particular time, I was trying to storm a cruiser. Everyone but three people were wiped out boarding the cruiser, but one particular person performed like an utter badass. She ran up, got shot once, emptied her gun. Turn passed. She rushes one Lobsterman, stuns him, rushes another next turn, stuns him, and gets in one swing on one more lobsterman before her turn is up. Then they had to hit her four times in hand to hand to bring her down. What a badass.
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Sharp

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Re: The old X-Com games
« Reply #69 on: February 04, 2013, 07:36:58 pm »

IIRC, Alien infiltration is ALWAYS caused by a mission given to a UFO that lands in a specific country. It's more than possible to stop those by shooting them down or attacking them as they land. For the most part this is an easy way to stave off infiltration, but at some point in the game, they do start sending those missions (along with most others) in battleships, which can cause some trouble if you don't have Avengers or well trained teams ready to take them on. Still, As long as you don't lose every country, it's more than doable to live without any funding at all. A good manufacturing base and mission loot sales will net you way more money than government funding ever will.

This also requires you have good radar coverage over any areas you want to protect as well. The infiltration missions seem to path a bit closer to the way Terror missions do where they really don't stay in the air very long, so if you want to nail them, you have to detect them early and be able to reach them quickly.

Hmm just checked the ufopaedia, guess I was wrong :P

And yeah once you have laser cannons researched your pretty much set moneywise for the rest of the game, raiding bases is only for elerium and maybe heavy plasma/stun launchers/blaster launchers.
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Flying Dice

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Re: The old X-Com games
« Reply #70 on: February 04, 2013, 09:05:58 pm »

Once you're past a certain point you'll be virtually swimming in heavy plasma. Not literally, that would be silly. It would also carry a not-insubstantial risk of sudden existence failure. But yeah, it's perfectly possible to exist without funding if you built up a decent enough cash reserve before the floor fell out to keep production going constantly. The whole world may be xenos-serving traitors, but they'll still happily buy up scores of laser cannons.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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