The reason I say troubled is because there really isn't a "fix" for some mental disorders that someone could have (at least to my knowledge you cannot fix some of them) and I didn't want to aim for that.
Afterall the sociopaths and psychopaths you are referencing to my knowledge can never be fixed and there was never a fix or anything that could have been done to change them.
Something I am not aiming for if the child is the main character. Heck it would make a better villain.
Though antisocial personality disorder could work so long as it isn't all pervasive. Which from what I am reading it apperantly seems to be.
THOUGH I don't have to ever say what it is, since it isn't a modern day game anyhow, so the vagueness works since this exists... But is it believable enough for someone to struggle through it through strength of will or character?
Yeah, I agree a story in one generation that's empowering, could, if set in another generation be seen as patronizing
Yeah it is why I didn't want to do it. I thought there was a lot of potential given the game is set in a quasi-medieval / Renaisance era (fantasy world). Yet at the same time it kinda is on thin ice and the effect of it isn't there.
What makes it so hard to drop is I kinda like the idea but not the context of how it applies today. I don't believe I could tell the story in a uninsulting manner or well enough to be considered worthy of exploration.
(What REALLY hurts things is that... usually when I write female characters or think them up I thought them up as solo characters first. She was written as a character meant to be the antithesis of an already existing male character. Yet It makes her characterisation much weaker)