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Author Topic: NEW IDEAS  (Read 13185 times)

Zonk

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NEW IDEAS
« on: June 22, 2001, 10:37:00 am »

Even More Ideas:

A Day/Night and Hours cycle,depending on the planet(on a earth-like would,the day would
be about 24 hours).One of the problem is definining the time...how mucb time would
a "turn" of combat be?10 seconds?30 seconds?1 minute?Or a varius time depending
on weapon/attacks used.

(This is part of Corpse Processing)What about eating a part of the enemy body
when he is fighting?Like if cornered you could bite the enemy finger and eat it
(as always..good for trolls!)

Also,some more ideas for body processing:

   pulling the enemy hair(effective if the enemy hair is long)
   breaking his fingers ONE by ONE(easy for strong creatures like trolls)
   tearing the enemy heart off his chest...could scare near people..immagine
   taking an enemy heart and eating it in front of him..
   grabbing two enemies heads and smashing them one on another...

   

Varius Body commands like Spit,Vomit(try to),close your eyes,concetrate to listen better...

"Innocue" diseases,like Hiccuping.

New ways of moving:
   Limping:You could feign of being limp to cause pity(useful if begging for money)
   Walking Backwards:Good for retreating into an house and closing the door.
   Jumping on one Leg
   Marching:When marching you make more noise than usual.
   

Some "Minor things":

   If you are excited/raging and you have a decent hearing,you could feel your
   heartbeat.

   
Allowing of creatures to be under some other creatures..think to a gnome who is hiding
below a giant..

Faster regenerating creatures should need to eat more?

Developing of resistences(this is a bit similar to evolution):If an entity/player is
exposed for a lot of time to some substance,he could become resistent to it?Think to
a assasin who drinks LITTLE quantities of venom to become resistant to his effects.
Also the same for diseases.Another thing a bit similar could be getting tanned and
the varius effect of sun,including getting sunburned.

A BIG IDEA.What about removing player histories..like i found this history in the news
page:
"In the year 1396, you were born to Nother and Himfog.  At your birth, Nother died.  
Upon reaching adulthood, you were cursed by the gods.  A few years later, Himfog died."

Instead of starting after the death of Himfog,you could start a year or two after
your birth,you COULD be cursed by the gods and see Himfog die(or continue to live).
Naturally at 1-2 years of life you could have less control on your actions...
You could even escape from home,kill your parents,be adopted....

But it would take even REAL WOLRD YEARS to do this(i mean to play this,not
to program it)

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Alanor

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Re: NEW IDEAS
« Reply #1 on: June 22, 2001, 12:39:00 pm »

LOL Zonk.. it WILL take years to program it.. it already has!  

The ideas about eating people are already part of corpse processing, it will be as complete as Tarn can make it.  hehe.. Cant box with someone and eat thier ear if we don't have it in the game now can you!!
hehe

Locomotion will be an interesting thing too.  I like your ideas about limping and jumping on one foot.  Those are two thigns that i am not sure are done yet.. though you can walk on your hands.. or crawl around right now.  

Time is a thing that will be formalized as things go on and everything makes sense..
Day and night are a pretty sure thing.

Vomiting hehe.. i am sure that will be in there..
Hiccups too

I like the idea about poisons..
"I have been developing an immunity to iocane powder for the past few years"
hehe
definetly needed.

The problem with no histories... ie starting out at birth.. you really cant do anything, you dont have the capacity to do much til you are like 8-12 or so.. so the game might not be that exciting becuase its very likely that you will have no effect on the world.  I mean how does a 6 year old deal with a goblin who wants to eat him?
6-year-old-stew...
hehe

Good ideas!
:-)

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Alanor
Blood Priest of Armok

Toady One

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Re: NEW IDEAS
« Reply #2 on: June 22, 2001, 05:59:00 pm »

Only a few things to add:

The time unit being used now I simply call a "click".  For a regular creature to move between squares takes say, 50 clicks, and a regular attack takes about 10.  There's lots of wiggle room here, so creatures can have fairly fine degrees of speed.  I haven't decided how long a "click" is...  maybe 1/5 of a second or even less.  In the regular mode walking around, it would take a long time for a day to pass (I won't accelerate time as in some games).  However, you will spend a portion of the game in "travel mode", where time will pass faster.  In travel mode, getting food will probably be abstracted slightly, whereas in regular mode, you will have to eat, but time will pass in a normal fashion.  Keeping enough food won't become a complete annoyance (as it is in many rogue-likes, for instance -- with the click times above, you'd become slightly hungry in about the same time as Nethack, but it would take about 40 times as long to starve to death -- water is a different matter).  On the other hand, light sources might be more annoying, since I don't plan to have a plethora of inventory "slots" (missile weapon slot, light slot, weapon slot, shield slot, etc.).  You have hands.  The interface will have to pick up the slack.

About the player histories, we had mentioned some time ago an option: "interactive histories".  This might be along the lines of what you want.  As Alanor mentions, actually playing a two year old would probably just get boring -- especially if you had to do it every single game.

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Zonk

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Re: NEW IDEAS
« Reply #3 on: June 27, 2001, 11:26:00 am »

6-year-old-stew?

As a baby you could call your Seven-Foot Tall
big brother/father...

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