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Author Topic: Any suggestions for fixing a neverending siege?  (Read 1465 times)

BoogieMan

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Any suggestions for fixing a neverending siege?
« on: January 09, 2013, 09:57:02 am »

So I just got my 3rd Siege by year 4 or so. I only survived because they've had minimal ranged Goblins and my Marksdwarves picked them off one by one from walls. And one Minotaur.

 However, this 3rd siege had about 25 Goblins, with an Axelord and a Bowlord, and about 12 of them mounted with a mounted Elf leading them along with about 7 Trolls.

 I shot them from the walls until most either lay dead or retreated. I've scoured the area with 5 squads and can't find anything, yet it still says "Siege". I was under the impression this will make caravans pass you up. And it doesn't seem to be fixing itself.

 Previously to deal with this I'd use Runesmith to locate the invaders and teleport them into lava or in a swarm of my warriors but as far as I know that's not being updated.. So, how can I fix this?

EDIT: Now that I think about, some general siege advice would be nice. The problem is unless I invite them into my fort with a clean and easy path, they just screw around the map edge most of the time. Every time I am forced to lower a bridge to get them to move which risks casualties.

The only way I've gotten it to work without this is to make my entire fort a burrow and assign everyone to it so I can leave it open full time but not have anyone run outside and get themselves killed. And instead line a corridor with tons of traps. But that's hardly sporting so I was hoping to have to actually use my Dwarves this time to fend off attacks but it's not very practical so far. The burrow method can help, but it gets very tedious to remove people from the burrow so they can venture out to scavenge the corpses and then re add them when they are done. 
« Last Edit: January 09, 2013, 10:07:02 am by BoogieMan »
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Sutremaine

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Re: Any suggestions for fixing a neverending siege?
« Reply #1 on: January 09, 2013, 10:17:46 am »

You can use a civilian alert to switch between 'everyone stay here' and 'everyone can go anywhere'. Civilian alerts override individual burrow settings.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Loud Whispers

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Re: Any suggestions for fixing a neverending siege?
« Reply #2 on: January 09, 2013, 10:31:28 am »

However, this 3rd siege had about 25 Goblins, with an Axelord and a Bowlord, and about 12 of them mounted with a mounted Elf leading them along with about 7 Trolls.
Mounted Elf? You got a story there. Check legends mode!

I shot them from the walls until most either lay dead or retreated. I've scoured the area with 5 squads and can't find anything, yet it still says "Siege". I was under the impression this will make caravans pass you up. And it doesn't seem to be fixing itself.
I very much have this problem, so PTW.

javierpwn

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Re: Any suggestions for fixing a neverending siege?
« Reply #3 on: January 09, 2013, 10:43:18 am »

You could always flood the surface with magma
Nothing like the small of !!Elves!! In the morning!
Maybe you pissed off the humans as well and they are doing their invisible sieges?
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Lord_Phoenix

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Re: Any suggestions for fixing a neverending siege?
« Reply #4 on: January 09, 2013, 10:44:45 am »

Probably some guy swimming in a lake somewhere or something like that.  Check your units menu to find invaders.
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usgreth

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Re: Any suggestions for fixing a neverending siege?
« Reply #5 on: January 09, 2013, 12:16:08 pm »

Civilian alerts are very useful. I tend to have a civilians inside burrow which is nigh permanently enabled, and a civilian outside one which includes as much as the surface I deem safe for normal occasions, which gets turned off during sieges. You can expand this to have say a panic room, in case you have some invaders get lucky and in the early part of the fort proper. It can be a pain making the underground burrow bits, making sure it includes enough for future mining operations. Another pitfall is if you have a tiny bit of the caverns set as ok, then they will happily run through hundreds of rooms that are supposedly offlimits to go mess around in the allowed bits of caverns.
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Oaktree

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Re: Any suggestions for fixing a neverending siege?
« Reply #6 on: January 09, 2013, 07:38:35 pm »

Second on checking the on-map units to find where there is still a valid "invader" about.

If the goblins brought half-squads of support monsters along it could be something like a giant cave swallow 2-3 +Z levels along one of the embark edges.  So you'll have to send some marksdwarves out to shoot it down.
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BoogieMan

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Re: Any suggestions for fixing a neverending siege?
« Reply #7 on: January 09, 2013, 11:48:19 pm »

I couldn't find anything. I went to an old backup and will try again.. Thanks for the tips, maybe it just glitched.
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Psieye

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Re: Any suggestions for fixing a neverending siege?
« Reply #8 on: January 10, 2013, 06:09:20 am »

All else fails, use DFhack's slayrace command. It gives you a list of all species on the map, and then you can command all goblins/trolls/whateverMount is slain.
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