Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Could really use a coder  (Read 869 times)

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Could really use a coder
« on: January 02, 2013, 10:45:46 pm »

So, I like thinking up, and making games. In my highschool days, I've made a few boardgames, mostly hybrid strategy / D&D.
I have always wanted to make a computer game as well, but here's the thing.
I fail at coding. It is just not my thing. I've tried, I even did a few months of a 'Higher Informatics" bachelor, but it is really not for me.

Recently, a thought struck me for an original browser based roguelike.

In short, it centres around earning XP, and building materials by beating monsters in procedurally generated levels, and afterwards using the XP to level up skills, and the building materials to improve your keep. Improving your keep then gives access to new stuff, the skills would determine what stuff you can use, and how well.

XP would be based on killing monsters, building material loot would be based on *how* you kill monsters.
For example, when you kill a lot of monsters throwing explosive potions at them, the potion throwing would improve the chance to drop for alchemy stones (alchemy building mats). These can in turn be used in your keep to improve your alchemist's workshop, allowing for more types of potions.

Monster difficulty will scale with player level, and many different monsters, skills, and equipment options should appear the further you get. I mean, not like Diablo, where you've seen them all fast. Monsters could have procedurally generated skill sets. I'm thinking like Tome4, but somewhat more thematical while still random. I got an idea for that.

Next to being able to fight rounds of NPC monsters, you can also duke it out with other players by challenging them for a duel, or sending your own army of minions to fight him in a roguelike style tower defense.
The above is just a very brief description of concept. My idea of this game is that it should go deep, and be varied.
I have a lot of concepts worked out in my head, but again, I fail at coding.
I will also do my best to provide pixel art when it gets to that. But for simplicity, ASCII tiles should do for starters.

Would someone of this great community be interested to be the programmer that makes this game real?

What I can offer you is a cool project to work with. I lost my job recently, so for now I have much time to work on this.
I have lot of content for the game already in my head, and I am sure I can find the right way to communicate that efficiently, so it can be translated to code.
I do have enough understanding of logic and programming to be able to understand what needs to be done code-wise, I just can't use the languages.

I am also said to be pretty good at coaching projects, leaving people free to do their thing, as well as setting realistic short term and long term goals, when required.

Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Singularity-SRX

  • Bay Watcher
  • *shudders*
    • View Profile
Re: Could really use a coder
« Reply #1 on: January 03, 2013, 01:38:50 am »

So you're asking the community, for free, to code an entire game from the ground up?

Not to sound mean, but if you have so much free time, then put more effort into learning to code.
This is a bad case of 'the idea guy.'
Logged
Quote from: Vertigon
slamming his left hand into the baby's face
I came to this forum with no intention of ever uttering that phrase.

Caz

  • Bay Watcher
  • [PREFSTRING:comforting whirs]
    • View Profile
Re: Could really use a coder
« Reply #2 on: January 03, 2013, 10:16:21 am »

How much are ya paying?
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Could really use a coder
« Reply #3 on: January 03, 2013, 10:26:54 am »

So you're asking the community, for free, to code an entire game from the ground up?

Not to sound mean, but if you have so much free time, then put more effort into learning to code.
This is a bad case of 'the idea guy.'

Perhaps it's better to ask "what can you, the project leader here, contribute to the project?"

CATCH: If it's just ideas and design, you may have a very difficult time attracting prospective long-term coders.
Logged

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: Could really use a coder
« Reply #4 on: January 03, 2013, 10:45:16 am »

Perhaps it's better to ask "what can you, the project leader here, contribute to the project?"

CATCH: If it's just ideas and design, you may have a very difficult time attracting prospective long-term coders.

Because coders all have their own ideas too.  :)
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: Could really use a coder
« Reply #5 on: January 05, 2013, 12:28:19 am »

I am a non-professional coder (see bottom link in my sig for examples of my work). I might be willing to do a bit of coding for you, but I need some more information first.

1. From a broad perspective, what makes this game unique? What sets it apart, and why would it be interesting to program?
2. Do you have a design doc I could look at?
3. You say browser based. Why?
4. How much work is this going to be? I can certainly sink a decent bit of time into it, but I do have other projects of my own.
5. What are you planning on doing with the game, once it's complete?
6. What method of communication would we use? Forums are kinda sub-optimal for game development.
7. What would you be adding to the project?

Sorry if I sound too critical, I'm running on a sleep deficit right now. I'm just curious.
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

GalenEvil

  • Bay Watcher
    • View Profile
    • Mac-Man Games
Re: Could really use a coder
« Reply #6 on: January 08, 2013, 02:20:27 am »

Kofthefens pretty much said everything I thought of saying, right down to the sleep deficit :P (excluding the linky to free games lol). I have some experience in procedural content and AI and as a bonus am semi-currently working with Kofthefens on another project :D Said project is just on hiatus due to my not having enough free time to finish the terrain engine we need for work to continue on it. I can give a little time, but do contract programming work that sporadically takes away all of my free time.
Logged
Fun is Fun......Done is Done... or is that Done is !!FUN!!?
Quote from: Mr Frog
Digging's a lot like surgery, see -- you grab the sharp thing and then drive the sharp end of the sharp thing in as hard as you can and then stuff goes flying and then stuff falls out and then there's a big hole and you're done. I kinda wish there was more screaming, but rocks don't hurt so I guess it can't be helped.

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Could really use a coder
« Reply #7 on: January 09, 2013, 09:31:50 pm »

Everybody's got ideas. Ideas alone aren't going to get you anywhere.
Logged