So, I like thinking up, and making games. In my highschool days, I've made a few boardgames, mostly hybrid strategy / D&D.
I have always wanted to make a computer game as well, but here's the thing.
I fail at coding. It is just not my thing. I've tried, I even did a few months of a 'Higher Informatics" bachelor, but it is really not for me.
Recently, a thought struck me for an original browser based roguelike.
In short, it centres around earning XP, and building materials by beating monsters in procedurally generated levels, and afterwards using the XP to level up skills, and the building materials to improve your keep. Improving your keep then gives access to new stuff, the skills would determine what stuff you can use, and how well.
XP would be based on killing monsters, building material loot would be based on *how* you kill monsters.
For example, when you kill a lot of monsters throwing explosive potions at them, the potion throwing would improve the chance to drop for alchemy stones (alchemy building mats). These can in turn be used in your keep to improve your alchemist's workshop, allowing for more types of potions.
Monster difficulty will scale with player level, and many different monsters, skills, and equipment options should appear the further you get. I mean, not like Diablo, where you've seen them all fast. Monsters could have procedurally generated skill sets. I'm thinking like Tome4, but somewhat more thematical while still random. I got an idea for that.
Next to being able to fight rounds of NPC monsters, you can also duke it out with other players by challenging them for a duel, or sending your own army of minions to fight him in a roguelike style tower defense.
The above is just a very brief description of concept. My idea of this game is that it should go deep, and be varied.
I have a lot of concepts worked out in my head, but again, I fail at coding.
I will also do my best to provide pixel art when it gets to that. But for simplicity, ASCII tiles should do for starters.
Would someone of this great community be interested to be the programmer that makes this game real?
What I can offer you is a cool project to work with. I lost my job recently, so for now I have much time to work on this.
I have lot of content for the game already in my head, and I am sure I can find the right way to communicate that efficiently, so it can be translated to code.
I do have enough understanding of logic and programming to be able to understand what needs to be done code-wise, I just can't use the languages.
I am also said to be pretty good at coaching projects, leaving people free to do their thing, as well as setting realistic short term and long term goals, when required.