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Author Topic: Questions about civs, megabeasts and behavior  (Read 404 times)

Danv

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Questions about civs, megabeasts and behavior
« on: January 10, 2013, 07:07:08 am »

Long story short (well, actually not :) ) - i've created megabeast, humanoid demonic creature with wings, horns, size of the dragon and some ultimate tokens, it supposed to be almost unkillable or at least very hard to kill, but with more "natural" toughness, not like sponge or colossus.
It turned not bad, my archdemon claims lair and start killing and devouring everything around, sometimes abducting and converting spouse or start to travel, but death rate not much better than a dragons have, they still dying more often than i wanted, some after few hundreds years, some survive longer, don't know what else to give them... But nah, i can live with this.
And here comes the thing, i wondered - what if make civilization of such creatures? Do they will rule the world? And i've made one, gave them nice ethics ("Blood for the Blood God!" and "Maim! Kill! Burn!" :) ) and set them loose, everything else was pretty standard.
What i've got? Some of them stayed as megabeasts - claim lair, kill, devour, abduct, the good stuff. Others became "civilized" - found fortress as a community, marry, have children, but no killing, at all. More to this - every monster (trolls, ogres) which comes to their place kills at least a dozen of people, while "megabeast" variant of my demons eats such monsters on breakfast, alone.
So here comes my questions (finally :) ) - why is "civilized" variant so weak and peaceful compared to lone "wild" variant? how can i made them more aggressive? what in general civilization need to be overpowered compared to other civs in world generation? any way i can make my creatures more unkillable without adding stuff like adamantine body and no vulnerable organs?

here is my creature
Spoiler (click to show/hide)
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Naryar

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Re: Questions about civs, megabeasts and behavior
« Reply #1 on: January 10, 2013, 07:38:36 am »

Maybe it's the DIFFICULTY token that you have missed. Dunno if it does anything in legends mode combat anyway.

Or simply because legends mode combat is not adv/fort mode combat.

Have you seen how bronze colossuses tend to lose to far weaker opponents, especially than they tend to lose to elves or humans who would be unable to hurt a colossus in fort mode with their wooden/iron weapons ?

Deon

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Re: Questions about civs, megabeasts and behavior
« Reply #2 on: January 10, 2013, 09:58:53 pm »

I've seen a colossus killed by kobold. The materials of the creature don't play that much of a role in worldgen as in real game. It's just some dice rolling which can make anything to kill anything. The size is the biggest factor here, as far as I know. You could bump its size for the world gen and then reduce it back.

Also BABY:0 is not needed.
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