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Author Topic: War Thunder: F2P aerial, ground, and naval battles  (Read 19339 times)

Anvilfolk

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Re: War Thunder: F2P aerial, ground, and naval battles
« Reply #60 on: January 24, 2013, 05:44:02 am »

Need moar time for games :\ So much stuff.....

dennislp3

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Re: War Thunder: F2P aerial, ground, and naval battles
« Reply #61 on: January 25, 2013, 09:50:15 am »

Yes I am although I have been playing games sparsely lately.

Add me as Elsior in-game if you want to fly together. I have been focusing on USSR, UK, and USA tree.

Will do! I am focusing on US right now and dabbling in the UK
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Linenoise

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Re: War Thunder: F2P aerial, ground, and naval battles
« Reply #62 on: January 25, 2013, 04:05:01 pm »

Does anyone else seem to end up on the same couple of maps over and over? I know it is a small sample size and likely just a bad run of luck but I ended up on the same exact map 6 out of 7 games.  :(
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dennislp3

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Re: War Thunder: F2P aerial, ground, and naval battles
« Reply #63 on: January 26, 2013, 02:12:39 am »

I have noticed it happens on occasion...I am more irritated by the Russians...every time I play a Russian server its a god damned ramming fest...I think the Russian word for airplane somehow also means bumper car.
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Silent_Thunder

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Re: War Thunder: F2P aerial, ground, and naval battles
« Reply #64 on: January 31, 2013, 03:49:33 pm »

So the Global Beta is out, amoung several things it's aded, teh big ones I've noticed are.

- No more instadeath planes, if you get shot down you can either bail, or try to recover and land/ get a final kill with your plane. (It DOES seem that certain shots can do a pilot kill, which is still insta-death, but that's because humans don't take air-cannon shot to the chest very well)
- Europe based server has been added
- Decal mirroring now properly works on the fuselage
- Some more maps were added to the arcade rotation
- Probably some tweaks to the flight model

Probably tons of changes I missed, but those are the one's readily apparant
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