Nice review.
There is so much material you can work with.
You could do an article on the FUN antics that may occur during the construction of a fortress;
Flooding, siege, ambush, dragons, noble mandates, "accidents", fire outbreak, encasing in obsidian or ice (Nothing says epic like reading a tomb stone "Encased in ice during the first year of the fort").
You could also describe just what is possible to do in fortress mode;
Electrum wells, glass underwater fortresses, goblin arenas that beat the Colosseum and war bears, huge dining halls, keeping your whole
fortress ecstatic, minecart guns, orbital cannons, zoos, occupying a volcano, and emergency flooding devices just scratch the surface.
You could do an article on the many architecture styles players use, from sticking to sprawling one level (echoing the old 2D days) to towers in a dwarf made cavern, building around a central golden staircase or just populating the mined out ore veins.
What really pulled me into this game was the descriptions of just how much power your dwarves have over the land and the life each dwarf represents(I often nickname them). I love cutting the mountain edge back to make it look like a natural magma pool and submerging my entrance in it (a common feature of my fort). I also strive to keep my entire population(including nobles) ecstatic while killing off those useless children and keeping my military huge while building an arena.
Hope that helps!