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Author Topic: Messing with carp  (Read 793 times)

AmberMac

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Messing with carp
« on: June 02, 2008, 03:46:00 pm »

Ok, So i was trying to mess with a carp to make it walkable on land, And so that i can bring it with me when i embark. And this is the code i messed with.. But they still drown when there not in water. Is there anyway to switch this around, And do i have to mess with the lake-river fish/carp code in the other folder too?

   [CREATURE:FISH_CARP]
   [NAME:carp:carp:carp]
   [TILE:224][COLOR:3:0:0]
   [BUTCHERABLE_NONSTANDARD]
       [LARGE_ROAMING]
   [COMMON_DOMESTIC][TRAINABLE][PET]
   [MODVALUE:3]
   [GENPOWER:3]
   [PREFSTRING :DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:MOUTH]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTOKEN:TAIL:slap:slaps:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [SIZE:3]
   [MAXAGE:20:30]
   [NO_DRINK]
   [CHILD:1][CHILDNAME:carp fry:carp fry]
   [FAT:1]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [SWIMS_INNATE][SWIM_SPEED:2500]

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Cthulhu

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Re: Messing with carp
« Reply #1 on: June 02, 2008, 03:48:00 pm »

Give it lungs maybe?
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SHAD0Wdump

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Re: Messing with carp
« Reply #2 on: June 02, 2008, 04:26:00 pm »

Then it would drown in water right?
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Untelligent

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Re: Messing with carp
« Reply #3 on: June 02, 2008, 04:41:00 pm »

Try giving it [NOBREATHE], and then it won't drown in anything... I think.
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regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.