Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: food stockpiles problem  (Read 668 times)

B.Barabanus

  • Bay Watcher
    • View Profile
    • http://occamus.blogspot.com
food stockpiles problem
« on: November 25, 2007, 02:49:00 pm »

I don't know if it's a bug or a new feature, 'cause it's my first experience with the new release: [0.27.169.33c version]

I created a furniture stockpile (u), but dwarves moved all wagon's food barrels there. When I created a food stockpile w/o seeds (c,t), they didn't moved food barrels from the furniture's stockpile to it, though they placed reserved empty barrels. Then I created a stockpile just for seeds (c,t), and dwarves didn't move any bag with the seeds!

So, are barrels treated as furniture regardless of theirs content? o_O

(The more I read the post the more I incline to a bug version.)

[ November 25, 2007: Message edited by: B.Barabanus ]

Logged
n Experiment in Gameplay Design
http://occamus.blogspot.com

slMagnvox

  • Bay Watcher
  • Attend Party
    • View Profile
Re: food stockpiles problem
« Reply #1 on: November 25, 2007, 03:19:00 pm »

Stockpiling was always a delicate art, and the new version (0.27) adds some new subtleties that have been confusing me too.  I have played both the newest _33c and _33b and I don't think alot has changed between these latest releases.

One new twist is a barrels only Furniture pile will take food or drink barrels provided they aren't claimed by another pile.  Look in your Furniture pile and you'll see the food barrels in it aren't #Numbered as if they were claimed by a Food pile.

If you build a Food pile after all your barrels are in the Furniture pile, they might not get taken out ..  I've noticed  jobs won't be generated to stockpile an item if it is already on a valid stockpile.  Something to do with the Additional Options and allowing Plant/Animal and Non Plant/Animal.

I took a couple cats one fort and they were killing lizards on my food stockpiles.  And the remains weren't generating jobs to bring them out to the Refuse pile.  A dead lizard on any other tile would generate a job and get carried out to the Refuse pile.

Does anyone know the exact function of the Allow Plant/Animal .. Non Plant/Animal settings?  Is wood plant/animal or non?

Logged

Wazootyman

  • Bay Watcher
    • View Profile
Re: food stockpiles problem
« Reply #2 on: November 25, 2007, 04:06:00 pm »

I was wondering why I get so much miasma in my main food stockpile despite having a ton of refuse haulers...
At first I thought it was an issue with food rotting despite being stockpiled, but on closer inspection I usually found a vermin corpse rotting near the middle. I assumed my refuse haulers were just prioritizing my dump tasks higher than corpse disposal and so weren't getting around to taking care of the vermin.
Logged

steelabjur

  • Bay Watcher
    • View Profile
Re: food stockpiles problem
« Reply #3 on: November 25, 2007, 04:12:00 pm »

Have you tried getting your Dwarves to dump them (k then D on the corpse/food barrel you want moved)? I haven't had this problem myself, but it seems like it would work.
Logged

slMagnvox

  • Bay Watcher
  • Attend Party
    • View Profile
Re: food stockpiles problem
« Reply #4 on: November 25, 2007, 04:34:00 pm »

quote:
Originally posted by steelabjur:
<STRONG>Have you tried getting your Dwarves to dump them (k then D on the corpse/food barrel you want moved)? I haven't had this problem myself, but it seems like it would work.</STRONG>

Did you not have the problem since you had no vermin remains, or did you not have the problem and dwarves were Refuse piling dead vermin from your food stockpiles properly?

Logged

B.Barabanus

  • Bay Watcher
    • View Profile
    • http://occamus.blogspot.com
Re: food stockpiles problem
« Reply #5 on: November 25, 2007, 04:49:00 pm »

quote:
Originally posted by slMagnvox:
<STRONG>One new twist is a barrels only Furniture pile will take food or drink barrels provided they aren't claimed by another pile.  Look in your Furniture pile and you'll see the food barrels in it aren't #Numbered as if they were claimed by a Food pile.</STRONG>

They weren't numbered, that's right. Thanks, I'll try another game to take into account these new things. And yes, I had miasma because of dead vermins!

I wonder why dwarves can't dump refuse to pits, why do they have to take it to designated refuse stockpile instead.

UPDATE: I know! I know! Toady One is going to introduce a new noble into the game - Garbage Collector! =))))

[ November 25, 2007: Message edited by: B.Barabanus ]

Logged
n Experiment in Gameplay Design
http://occamus.blogspot.com