Turn Three:He Looks Fine If You Ignore The Blood.
Den Hope:You quickly open the window and toss out the badge. You pick up (4) the corpse, he's a heavy bastard but you manage to put him up on a hospital bed, he kind of looks like he's sleeping... If you squint at it. The blood gushing out of his throat's a pretty big give away. You (6) turn John on his side, just covering the bullet wound. Due to the fact that the life-support equipment is flat lining, it'll fool them for a second. (4) You hide the scalpel in your back pocket inside your bio suit. (6) You nonchalantly walk out, the PD walking right past you. It's a little to easy to stab cops. Once out of site you go into a full on sprint towards the exit, noticing they have the building surrounded with PD cruisers. Don't think they'll let you walk out.
Den Hopes Status:
Inventory:
Nurse Outfit: This outfit is comprised of a low level bio suit, dust mask, and galoshes.
Scalpel: Used to cut things, covered in cop blood, probably a bad idea to keep.
Card: Card: This card holds all of your information, keys for electronic locks, and money. (Contains 250 credits, the key to your apartment and the ley to the lower levels of S3 Health Center.)
Skills and Traits: First Do Harm: When Hope heals someone she gets a +1 to the next attack, when she scores a wound on someone she get a +1 to the next heal. Does not stack, and the bonus is lost on use.
Knifes: 1
First Aid: 1
Stealth: 1
Health: Fine
Cowl Stalker:You use your shadow dance ability and (5+1+1) sneak into the room, just him, no wife thankfully. You (5-2+1) hit him in the head knocking him unconscious. You look around the room to find many jewelry boxes and paintings including the one you came here for. In all there are 5 lockboxes, 2 safes and 3 paintings. You get the painting out of the frame and carefully stuff it into the tube. It might be a good idea to leave, but no one saw you come in here, so it's probably fine if you help yourself to his things.
Cowl Stalkers Status:
Inventory:
Set of Lock Picks: This is your set of lock picks, you love them all equally as you feel playing favorites just isn’t right.
Dagger: A small, sharp dagger; easily concealable and perfect for self-defense.
Card: This card holds all of your information, keys for electronic locks, and money. (Contains 150 credits and the key to your apartment.)
Picture and Note: The picture of the target shows a picture of an old man with a stern look, with a mansion in the background. The note reads “Sector 1, 3190 Westminster Ln. Suite 34, floor 23.”
Tube Container: This contains your very valuable old man painting.
Grey Hoodie: Inconspicuous, blends into the metal walls of below.
Grey Track Pant: Great for running, they blend into the metal walls of below.
Grey Sneakers: Great for running.
Black Gloves: Leaves no prints, doesn’t restrict finger movement too much, thankfully.
Skills and Traits:
Shadow Dancer. ( Ability )
+1 evade.
+1 attack rolls.
+1 stealth.
+1 endurance.
Able to attack multiple enemies for one turn.
-2 to all rolls on the turn after using it.
Unarmed: 1
First Aid: 1
Dodge: 1
Health: Fine
Thomas Jameson:You sigh heavily showing your discontent "What do I get out of this?"
"2000" he says calmly. Your jaw literally drops, most fights give you 50, this is 40 times your usually rate.
"What's the catch, you never pay me anywhere NEAR that amount."
"My friends in high places like to make bets, lets just say I want them to be repeat customers."
A boxers real treasure is his pride and fighting ability, but 2000 credits doesn't hurt.....
Thomas Jameson's Status
Inventory:
Boxers: These boxers have hearts on them and the writing on the tag reads “Thomas Jameson”. (Get it guys?)
Jeans: A pair of loose fitting jeans.
T-Shirt: A plain white T-Shirt.
White Sneakers: A pair of white sneakers, easy to run in.
Card: This card holds all of your information, keys for electronic locks, and money. (Contains 450 credits and the key to your loft.)
Skills and Traits:
Seasoned fighter: He gets +1 to unarmed strikes against single opponents and opponents get -1 to hit when attacking him while unarmed.
Unarmed: 1
First Aid: 1
Dodge: 1
Health: Fine
Petran Ozwell:You head to the pub to get your ill gotten gains. As you enter you notice your contact sitting at his usually seat. He bids you over, as you sit he begins talking.
"Proof." He says in quiet and monotone voice.
You slid the picture across the table after taking it out of your pocket. He slides 450 credit note, the price you agreed upon. You stand up, and head to the bar to get a drink. Just as you are about to order a PD squad bursts in from the door!
Petran Ozwells Status
Inventory:
Butcher’s Knife: The knife is dull and has been stained red; the handle is made of what looks to be bone. (Used to butcher your kills, -1 Damage)
Note: A bank note entitling you to 450 credits.
Black Hoodie: A black hoodie, very inconspicuous in Below.
Black Sweat Pants: A pair of black sweat pants, good for keeping warm.
Black Sneakers: A pair of black sneakers, good for running in.
Disposable Gloves: Made of latex, great way to keep your prints of off objects.
Dreese’s Weapon: It is black with red stripes. Unknown as to what type of weapon it is, you will have to test it out to see how good it is. The inscription reads ““ID: 1178 Dreese, Clayton Sector Three Police Department”
Card: This card holds all of your information, keys for electronic locks, and money. (Contains 350 credits and the key to your apartment.)
Lock Pick: This is your trusty lock pick; she’s gotten you through many a bad situation.
Three Cells: It’s unknown what ammunition they contain but they fit into to Dreese’s firearm.
Skills and Traits: Feeder-Can butcher corpses and take the heart/brain or organs of a corpse to eat later. Eating it adds:+1 for the brain,+2 for the heart;0,5 for random organs. Effect does not stack. Effect is active for a small while.
1 Persuasion,
1 Lock picking,
1 Dodge
Health: Fine