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Author Topic: Oops  (Read 1003 times)

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Oops
« on: December 11, 2012, 10:02:53 pm »

Code: [Select]
Inod: The outpost liaison has arrived!  We all know what that means: goblins!  Everyone stay in the safety of the fortress!  Now raise the drawbridge so the gobbos have to come through the trap hall!  They won't kill any of our dwarves this month!

Nil: Uh, sir?  The merchant wagons are trying to come in through the front gate because they can't fit through the trap corridor.  Trouble is, the bridge is up, so they're just piled up underneath it.

Inod: Oh, that's just a minor oversight.  Go ahead and lower the bridge just long enough for the wagons to come through, then raise it again.

...

**SMASH!!**

Nil: Uh, sir?  You've just atom smashed 2 or 3 wagons from the mountain homes.

So... any possible repercussions from this little accident?
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weenog

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Re: Oops
« Reply #1 on: December 11, 2012, 10:39:30 pm »

What's this, only the second or third legitimately unfortunate accident in the history of DF?

You won't get a loyalty cascade, because you didn't actually attack (and become enemies of) your own civilization.  You might get pretty crappy trades for the next few years though, seeing as the traders lost everything and came back with nothing last time they visited you.
« Last Edit: December 11, 2012, 10:41:25 pm by weenog »
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

i2amroy

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Re: Oops
« Reply #2 on: December 11, 2012, 10:39:49 pm »

The dwarves won't bring as much the next year. Basically at the end of every trading session the merchants compare the amount they went in with and the amount they left the map with, and then adjust their happiness up or down based on their profit or loss. They then add additional happiness drops if any of them died while on your map, and a very large happiness drop if the liaison died. Their happiness then determines how much they bring with them next year, and in civilizations other then your home one (dwarves in vanilla) it can cause wars if it ever drops low enough (and a few other conditions are met).
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Catastrophic lolcats

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Re: Oops
« Reply #3 on: December 11, 2012, 10:41:49 pm »

Killing merchants will prompt them to bring less trade goods. Killing enough Elves and Human traders can prompt them into warring you (I believe Elves are currently bugged and can't declare war). Apart from less trade goods there's no penalties to slaying Dwarven traders (apart from less trade goods) UNLESS they're slain by a Dwarf, rather than an "accident" like a falling bridge, this will cause a "loyalty cascade" that will make your Dwarves start to tear each other apart.

So yeah long story short killing one wagon isn't going to have much affect. A popular tactic is "raiding" the first few merchants so you have a much easier time surviving the first couple years.

EDIT: Ninjas.
« Last Edit: December 11, 2012, 10:43:42 pm by Catastrophic lolcats »
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weenog

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Re: Oops
« Reply #4 on: December 11, 2012, 10:43:37 pm »

I kill the elven caravans out of pure spite lately.  They always bring me weird animals but it's always something goddamn stupid like a giant moose.  And my plant gatherers have found all the surface plants I want native on site.  Screw elves.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

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Re: Oops
« Reply #5 on: December 11, 2012, 11:39:56 pm »

Ok, it doesn't sound nearly as bad as I thought.  The liaison was already inside so he survived; I saw at least 4 other wagons turn around and leave; and I got a couple piles of free stuff.  I'll mark this one down as another victory for the dwarves of Ashquake!
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katana

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Re: Oops
« Reply #6 on: December 13, 2012, 01:28:25 pm »

Might get un-buryable ghosts soon. You may or may not be able to slab them, depending on how the game feels.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

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Re: Oops
« Reply #7 on: December 16, 2012, 01:43:23 am »

Might get un-buryable ghosts soon. You may or may not be able to slab them, depending on how the game feels.
Ah, that explains the mystery ghost.   ::)
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