Turn 8: Can't Let You Do ThatMay I take the Nameless Fire Thing.
Yes. You are now the Nameless Fire Thing.
"Haha, look at them go! I don't know what you did, dragon, but things are so much more exciting now! They still look a little lonely though... Let's make them a pretty friend!"
Irotas will create a guardian by putting the gravel and some blendstone in his mouth and chewing them until they fuse with this saliva to become a thick concrete. He will mold this into a feminine form, clothe it with scraps of fabric from his hat, and grant it life before setting it down on the gravel pile. Use 1 power.
[3+1] You create and clothe a feminine concrete living statue, which you then place on the gravel fields.
Create dwellers for the desert, lizard like people who are not all that intelligent, but rather cunning. Use 2 power for this.
Give them knowledge of a ritual which hardens glass, changing it from a fragile crystal to a near steel like substance, able to cleave through weaker objects and flesh with ease.
[4+1] You create cunning, lithe lizardfolk in the desert. You find that you cannot channel more power than that into them, and you don't have time to teach them the ritual of glass.
Create worm-like creatures that will tunnel throughout the desert and be a source of food and wealth for the lizard-like people.
OOC: I feel so bad for hording my power points until I get like 12 or 11.
((I don't know what you're planning, but you can only spend one power point at a time specifically to stop someone from dumping them all into one mega-creation. If you want more bonuses than that you'll need to acquire some fitting and powerful reagents.))
[3] You create some wormlike things in the desert. They're edible, but a bit bitter-tasting.
"This just simply won't do."
Taking the Dessicators, Ochita simply attempts to... Alter their thinking, turning their minds from being wicked to being more benign, and less inclined to try to absorb from him. As for the nobles that drained, however little from him. They would simply have to disperse into nothing.
Alter Dessicators, make them less wicked and more benign. Turn the nobles into mere water.
[6][1] You try to change their way of thinking, but they prove too powerful for you to alter at will, and you get a slight stinging sensation in your forehead for your troubles. You also don't have time to attempt to destroy the nobles.
[2] You are at least ready for their attempts to feed on you, however, and manage to successfully juggle them around like a hot potato.
+1 PowerOchita (Ochita)
Water
Power 3
Mesphyn (Spinal)
Fire/Light
Power 2
Irotas (Wwolin)
Madness
Power 0
Oristor (Firelordsky)
Knowledge
Power 6
Lokas (micelus)
Change
Power 4
Jelki (Caerwyn)
Chance
Power 2
Nameless Fire Thing (scapheap)