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Author Topic: Systematically Desensitizing Dwarfs.  (Read 5952 times)

Tirion

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Re: Systematically Desensitizing Dwarfs.
« Reply #30 on: December 02, 2012, 08:33:13 am »

Don't most players go out of their way to raise morale in a fort?

The "doesn't really care about anything anymore" tag is useful for preventing big mood swings.  Basically, it makes a dwarf who just watched his wife get zombified, kill his kids and his pets, then get her head smashed in say "meh" and move on instead of starting a tantrum spiral.  Ironically, traumatizing the hell out of your dwarves makes them MORE mentally stable.

According to the list I linked previously, traumatized dwarves still get full happy thoughts, only the traumatic bad thoughts have a lessened effect. So, it does lessen the effect a few popular dwarf's death has on the fortress, but miasma, hunger, thirst, drafting and releasing from duty, vermin, clothing issues and nobility related problems are still there at full strenght.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

jellsprout

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Re: Systematically Desensitizing Dwarfs.
« Reply #31 on: December 02, 2012, 08:33:47 am »

Being attacked by the dead counts as a tragic event. So being stuck with some resurrecting zombies, either through an Evil biome or through necromancers, will eventually have the soldiers stop caring about anything anymore. As an additional bonus, this also trains their combat skills.
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"Having been equipped with tracking collars so their migration and survival in the wild can be measured, the young Sea Serpent is released into the wild.  It is hoped that this captive breeding program will boost their terribly low population numbers and eventually see them removed from the endangered species list..."

Urist McLaptop

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Re: Systematically Desensitizing Dwarfs.
« Reply #32 on: December 02, 2012, 12:01:08 pm »

Lol I lo e this game.my parents have no idea what sickos. (I admire said sickos like me) like me can accomplish in this game lol.
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Legend tells of a fort besieged by a dragon. When 79 brave recruits fell to its breath, the last dwarf of the fort took up arms. He sprung from his sickbed and claimed an adamant one sword before he bulrushes the dragon. A clean swipe severs the head. But the dragon claws him in the lower body and burns him alive. As he melts into a pile of booze and fat, I rename him Ronnie James Dio and change his profession to dragonslayer. He will forever be immortalized and worshipped as a dragonslayer God.

Loud Whispers

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Re: Systematically Desensitizing Dwarfs.
« Reply #33 on: December 02, 2012, 01:07:22 pm »

Lol I lo e this game.my parents have no idea what sickos. (I admire said sickos like me) like me can accomplish in this game lol.
I don't consider myself a sicko when I desensitize my Dwarves; the alternative here IS a spiral of insanity and bloodshed. The lesser of two evils; dead puppies or dead Dwarves.

Seraphim342

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Re: Systematically Desensitizing Dwarfs.
« Reply #34 on: December 02, 2012, 03:46:00 pm »

We're sickos, but usually very practical sickos.  Madness is a tool like any other. 
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

CaptApollo12

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Re: Systematically Desensitizing Dwarfs.
« Reply #35 on: December 02, 2012, 06:25:10 pm »

Im really confuzed. Could someone answer me this?
A Dwarf is traumatized by: (Y/N)
Civ Kills another Fellow Civ
Civ Kills non-civ Sentient
Civ Kills non-civ animal(Hunting)
Civ Witness Fellow Civ death
Civ Witness Sentient non-civ death(gobbo)
Civ Witness Non-civ animal death
Military Kills another Fellow Civ member
Military Kills non-civ Sentient
Military Kills non-civ animal
Military Witness Fellow Civ-member death
Military Witness Sentient non-civ death(gobbo)
Military Witness Non-civ animal death
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"MONTARON!  You are so AGGRAVATING!   'Tis disturbing to my demeanor..."

jellsprout

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Re: Systematically Desensitizing Dwarfs.
« Reply #36 on: December 03, 2012, 06:33:55 am »

Im really confuzed. Could someone answer me this?
A Dwarf is traumatized by: (Y/N)
Civ Kills another Fellow Civ
Civ Kills non-civ Sentient
Civ Kills non-civ animal(Hunting)
Civ Witness Fellow Civ death
Civ Witness Sentient non-civ death(gobbo)
Civ Witness Non-civ animal death
Military Kills another Fellow Civ member
Military Kills non-civ Sentient
Military Kills non-civ animal
Military Witness Fellow Civ-member death
Military Witness Sentient non-civ death(gobbo)
Military Witness Non-civ animal death

http://dwarffortresswiki.org/index.php/DF2012:List_of_Dwarven_Thoughts
Any thought with the Tragedy note desensitizes dwarves.
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"Having been equipped with tracking collars so their migration and survival in the wild can be measured, the young Sea Serpent is released into the wild.  It is hoped that this captive breeding program will boost their terribly low population numbers and eventually see them removed from the endangered species list..."

Tirion

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Re: Systematically Desensitizing Dwarfs.
« Reply #37 on: December 03, 2012, 09:12:22 am »

Also, as far as I know, "Has witnessed death" thought only comes from seeing fellow dwarves die. So the puppy chute is completely useless, unless they are some dwarf's pets. Kittens work better -or worse: they adopt dwarves... but only those who like them. Out of 100 dwarves and 100 kittens, a few dwarves will be owned by the majority of the kittens. Those dwarves will go mad from losing all their pets at once.

Standard operating procedure in my desensitizing projects is to create a dogsplosion, train them as war dogs, and assign them to happy dwarves. Then pasture them over retracting spikes in a room surrounded by windows, in the middle of my dining hall so the bodies are found. Following spiky death, the dogs are left to rot to create the additional tragic thought of having a pet's corpse rotting. Pets brought by migrants get the same treatment, unless they are something I'd like to breed. It gets difficult to track how many pets a dwarf has, as dead pets are still shown in the relations screen of the units.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Urist McLaptop

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Re: Systematically Desensitizing Dwarfs.
« Reply #38 on: December 03, 2012, 02:39:41 pm »

I lovethis game
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Legend tells of a fort besieged by a dragon. When 79 brave recruits fell to its breath, the last dwarf of the fort took up arms. He sprung from his sickbed and claimed an adamant one sword before he bulrushes the dragon. A clean swipe severs the head. But the dragon claws him in the lower body and burns him alive. As he melts into a pile of booze and fat, I rename him Ronnie James Dio and change his profession to dragonslayer. He will forever be immortalized and worshipped as a dragonslayer God.

CaptApollo12

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Re: Systematically Desensitizing Dwarfs.
« Reply #39 on: December 04, 2012, 06:49:16 pm »

Well then I was very confused. After wieghing the pros and cons of each trauma thought I have come up with a design:

ENTRANCE TO FORT
FORTIFICATIONS
Glass windows {This is for catching sneaking kobalds}
MEETING AREA
...tables, chairs, etc...
Glass windows {The less things that can shoot my dwarves from anywhere the better+roomvalue
FORTIFICATIONS
UPRIGHT SPIKES
WALL

I will set up a meeting area that will take individual migrant dwarves and kill them within sight of my dwarves. Then after my dwarves are sufficiently traumatized I will atom smash the left over migrants and/or let them into my fort. I would only let them in if I feel like they are not going to tantrum because their mom, dad, uncle, brother, son, etc were killed.
I assume the thoughts stack right? Like i cant just kill a 30 migrant wave next to my starting 7 without faceing a tantrum spiral?
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"MONTARON!  You are so AGGRAVATING!   'Tis disturbing to my demeanor..."
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