Hello all.
I have been gone for 4 months but at last Pathfinder tabletop RPG let me go to return to DF:)
And i am now trying to figure out where the modders thought had gone now in this 4 months. So i got a question now about special stones and their introduction into a world without problems.
For example i will be using things from Masterwork mod as i am looking its RAWs right now (again
).
Meph (and i hope for the answer from him, but i will appreciate any insight so i post it as a new thread not in the MW-mod thread) uses a Violent reaction boulder to simulate accidents in smelting. Some metal ores will give this boulder then being smelted or alloyed. This boulder has
[USE_MATERIAL_TEMPLATE:SOIL_TEMPLATE]
[SPEC_HEAT:9]
[IGNITE_POINT:10500]
[MELTING_POINT:10500]
[MAT_FIXED_TEMP:10510]
[BOILING_POINT:10500]
which will make encounter with it in a furnace unpleasant event. And this stone doesn't have a tag ENVIRONMENT which makes it nonexistent in the world (before unpleasant meeting in the furnace of course - it will exist then... for a short but FUNny period of time). Will the fact that it has no environment tag pose any problems and errors in game log? I can't test it (i am at work now.... just don't tell my boss that i am checking DF RAWs at work
).
So far is seems everything is obvious and won't pose problems but then it gets stranger.
Meph uses a second FUNny boulder though - the arsenic poison:
[INORGANIC:ARSENIC_POISON]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:arsenic fumes]
[STATE_NAME_ADJ:LIQUID:arsenic]
[STATE_NAME_ADJ:GAS:arsenic fumes]
[DISPLAY_COLOR:0:7:1] [BUILD_COLOR:0:7:1]
[SPEC_HEAT:130]
[MELTING_POINT:9000]
[BOILING_POINT:9000]
[SOLID_DENSITY:10000]
[LIQUID_DENSITY:10000]
[MOLAR_MASS:207200]
[IMPACT_YIELD:35000]
[IMPACT_FRACTURE:42000]
[IMPACT_STRAIN_AT_YIELD:760]
[COMPRESSIVE_YIELD:35000]
[COMPRESSIVE_FRACTURE:42000]
[COMPRESSIVE_STRAIN_AT_YIELD:760] 46
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:12000]
[TENSILE_STRAIN_AT_YIELD:63] 16
[TORSION_YIELD:10000]
[TORSION_FRACTURE:12000]
[TORSION_STRAIN_AT_YIELD:179]
[SHEAR_YIELD:10000]
[SHEAR_FRACTURE:12000]
[SHEAR_STRAIN_AT_YIELD:179] 5.6
[BENDING_YIELD:10000]
[BENDING_FRACTURE:12000]
[BENDING_STRAIN_AT_YIELD:63]
[MAX_EDGE:10000]
[SYNDROME]
[SYN_VERY_BAD_SYNDROME_HERE_:)]
[DEEP_SPECIAL]
I try to understand why METAL template is used here (in VIOLENT it was a SOIL template which is just a flavored absorbing STONE template). How will [METAL_ORE:VIOLENT_REACTION:1] react on the fact that this is SOIL not METAL - will it have any consequences? Also as this thing immidiately evaporates - should i delete all those physical properties from inorganic definition to save FPS or it won't help or it will actually give me some errors and bugs?
And now the actually main queston:) DEEP_SURFACE should always be alone or we will see glitches. But DEEP_SPECIAL can be made to any material and it will make spires. So i see that with this one Meph can have spires of arsenic poison (which is a bad thing) and is it really needed here? If VIOLENT_REACTION is without any whatsoever definition of its location then ARSENIC can be that too?
Yes i know it is really a bad written post:( It is just that a lot of questions are in my mind and i can't seem to write them in a better fashion. Sorry about that.