Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Facekillz made a bad weapon modding tutorial.  (Read 705 times)

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Facekillz made a bad weapon modding tutorial.
« on: November 29, 2012, 09:40:30 pm »

So, yeah.
The raws can teach better than this probably can.
At the most, i'm trying to teach you how to read the weapon raws.
So, here.
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Facekillz made a bad weapon modding tutorial.
« Reply #1 on: November 29, 2012, 10:59:06 pm »

The positioning kind of suggests that lower penetration depths are for stabs as opposed to lower contact areas. Might want to move that a bit.

Tierre

  • Bay Watcher
    • View Profile
Re: Facekillz made a bad weapon modding tutorial.
« Reply #2 on: November 30, 2012, 02:42:44 am »

Velocity is a multiplyer of force for attack - the bigger the more damage you inflict. Especially important for blant attacks.
Material size - number of bars of metal you need to make this weapon and also determines the damage of blunt weapons - so the bigger - the heavier the weapon - the more it hurts. For edge weapons have no effect as far as i know (except for metal usage on production).
At least it's from all the info i got from wiki and forum:)
Logged

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Re: Facekillz made a bad weapon modding tutorial.
« Reply #3 on: November 30, 2012, 06:48:16 am »

Alright guys, thanks, ill get to editing that if I have time.

Alright, I added as much clarification as I can at the time.
I might make an entirely new, much neater image tonight.
« Last Edit: November 30, 2012, 06:59:01 am by Facekillz058 »
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Robosaur

  • Bay Watcher
  • [POOP:INORGANIC: NUCLEAR_BOMBS]
    • View Profile
Re: Facekillz made a bad weapon modding tutorial.
« Reply #4 on: November 30, 2012, 08:58:56 am »

high contact arealow contact area
high penetrationslash, as in with a swordstab, as in with a spear
low penetrationsmash, as in with a hammerstub, as in with the corner of a table
Logged
You are a terrible person and the sad truth is deep down you know it.

TheZoomZoll

  • Bay Watcher
  • Total Scumbag
    • View Profile
Re: Facekillz made a bad weapon modding tutorial.
« Reply #5 on: November 30, 2012, 01:32:27 pm »

Stabby stabby!
Thanks now I can go around with a 1 meter sword that penetrates the body like in the movies and when it gets stuck in just let go of it and let the opponent pull it out to bleed out (if its still alive)..

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Facekillz made a bad weapon modding tutorial.
« Reply #6 on: November 30, 2012, 07:19:08 pm »

high contact arealow contact area
high penetrationslash, as in with a swordstab, as in with a spear
low penetrationsmash, as in with a hammerstub, as in with the corner of a table

It isn't so much "stub" as "brain", since that's what whips have.