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Author Topic: Dust/breath question and cavern defence  (Read 406 times)

usgreth

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Dust/breath question and cavern defence
« on: November 17, 2012, 08:24:00 am »

In my last fort I had a marksdwarf bunker setup where I opened up the caverns properly. The bunker had a trench around it then a maze of trenches and paths (with retracting spikes) around it. This was all well and good until FBS starting flooding the bunker with dust, steam and armok knows what else. So am pondering if a new version with a much wider trench would fare better(hmm I suppose fliers could still balls thing up). What sort of range do dust and breath type attacks have? Any ideas for redundancy systems (like dealing with flying breathers flying up to the fortifications)?
To encourage the beastys to travel down the maze, I had two paths leading to a chained up animal with drawbridges to alter which way they would have to go to reach it.
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AutomataKittay

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Re: Dust/breath question and cavern defence
« Reply #1 on: November 17, 2012, 09:16:56 am »

From my observation, dust attacks reaches around two or three tile away on same Z, I don't know if it travels vertically, dwarves tend to be dead or the bugger are, before I gets to find out!

Breathers might try to do a pass-by shooting on the fortification, I don't think most critters will try to attack if they can't path unless it's within their immediate sight ( around 20 tiles away, IIRC, for most of them, or 1 tile for blind ones ).
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Seraphim342

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Re: Dust/breath question and cavern defence
« Reply #2 on: November 17, 2012, 10:05:00 am »

You could also put in a decon system in your bunker to clear out any nastiness and keep it from accumulating.  can have the water drain off the map edge to get rid of it or save it for future weaponization.  Nothing says "Welcome!" to a siege like a spray of eye rot, boiling blood and dwarf vomit. 
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I like to think that on the other side of the world a human is walking on the beach, notices the water level suddenly drop twenty feet, and whispers "fucking dwarves."

"The cows seem to lose bowel control when launched... I consider this a feature."

Drazinononda

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Re: Dust/breath question and cavern defence
« Reply #3 on: November 17, 2012, 11:01:48 am »

Assuming your bunker has straight orthogonal walls (i.e. is rectangular) you could put one tile wide drawbridges behind or in front of the fortifications and raise them when a duster is around. It would nullify the effect of having a bunker, but if he's just breathing in anyway, you'll probably be pursuing other tactics at that point anyway.
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.