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Author Topic: What was the straw that broke the camels back to cause your fortress' demise?  (Read 934 times)

Borge

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I have purchased many expensive games over the years and i haven't enjoyed any of them nearly as much as i have enjoyed this small, free, 30MB game.

A simple topic, what was the cause of your fortress to finally collapse?

During a long and painful necromancer siege during which the fortress was on lockdown, it began taking its toll on my Dwarves, but they were hanging in there and i was doing many things well to keep bad thoughts under control. That is, until my butchers son decided to go down to the cavern for a drink, since i thought the caverns were safe at the time. Suddenly a cave crocodile grabbed onto him from below and dragged him into the water. He was missing for a while when finally a hunter discovered his rotten mutilated corpse. Stricken with grief, the Butcher began throwing tantrums. I assigned the dwarf a nice room and ensured he had access to his favourite items. I thought it was under control after this but only if i knew what would happen next i would have locked him up indefinitely.

A few days later, a party was going on in the main dining Hall with a gathering of many happy dwarves. Suddenly the butcher, whilst gathering a meal for the table finally loses himself and goes berserk. Within moments he begins hacking at a mother and her baby with his steel cleaver, mutilating the infant almost instantly and cutting off the mothers leg as she attempts to scramble away across the dining tables, leaving a trail of blood across the room. After finishing her off she then turns for the mothers other child and begins mutilating him, leaving dismembered body parts all over the room and a mutilated corpse. Much to everyones horror many dwarves get out of the dining hall quickly.

The moment i saw he went berserk i sent my axe-dwarves after him, but they arrived too late and much blood had already been spilled. I had no choice but to butcher the butcher in the main hallway, with many dwarves watching. After this many of the dwarves were traumatised, but none more so than the husband of the dead mother and father to both the children. He went insane with melancholy in almost no time and then strangely went missing.

A number of days later i see a large cloud of miasma rising up through the floor grates around the waterfall and well next to my dining hall,, and thats when i find the rotten corpse of the husband at the bottom of the service shaft for the water supply. I checked a number of my dwarves and they complained about drinking vomit from the tainted water supply as my fortress was running low on booze at the time. This is when things quickly went downhill and the fortress fell into a fatal and uncontrollable tantrum spiral. My axe-dwarves had to slaughter many dwarves in the halls to prevent berserker's from doing any more damage and there was no hope for my fortress after that.


Damn butchers boy.
« Last Edit: December 29, 2012, 12:39:05 am by Borge »
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peregarrett

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So, that melancholy guy just drowned himself in the well? Wow. I usually have to wait for them dying of thrist.

Mine recent reasons were zombie apocalypse, as I prefer evil regions. You get some accidential death in your halls, then that guy raises in the most uncomfortalble moment and makes some more corpses, before militia is on the run. Fighting with undeads makes military guys unhappy - that results in random fights or even armed berserkers! So, fun continues unless you quickly take corpses to safe place - knowing their habit of ignoring the most urgent tasks, that's not that easy!

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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.