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Author Topic: Suggestion for nerfing cage traps  (Read 702 times)

tyrannus007

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Suggestion for nerfing cage traps
« on: November 15, 2012, 07:15:14 pm »

Cage traps are a little too powerful right now, so here are some ideas to fix it:
  • Make a maximum size that cages can contain. If the cage falls on someone too big, it should either break or bounce off. It should probably be big enough to hold a couple of humanoids or a single somewhat large creature. You could also make larger cages that could hold more, but it would cost more materials. This makes megabeasts more of a threat, and you'd have to be more clever to capture one.
  • Materials and quality should matter more. If an armed or strong creature gets trapped in a wooden cage, they should be able to break out. Maybe their friends could break them out as well. It should be much harder if they're trapped in a steel cage. Maybe a thief could lockpick their way out.
  • Cage traps should have a possibility of failing, depending on the quality of the mechanism. Masterwork or artifact mechanisms should never fail.
« Last Edit: November 15, 2012, 07:35:59 pm by tyrannus007 »
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Sidhien

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Re: Suggestion for nerfing cage traps
« Reply #1 on: November 15, 2012, 09:51:03 pm »

Traps in general are going to get a rewrite eventually, requiring more explicit mechanics like pressure plate triggers and power apparatus (gears, pulleys etc) as opposed to just being 1-tile buildings. Until then, I don't think much work is going to be done to balance traps as they are now, aside from the occasional tweaking.
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GreatWyrmGold

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Re: Suggestion for nerfing cage traps
« Reply #2 on: November 15, 2012, 10:57:51 pm »

...For instance, like the recent inability of wagons to cross traps.

Just wait.
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