Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Factory Owner  (Read 4663 times)

TopHat

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #15 on: November 10, 2012, 02:10:59 pm »

Buy surveyor and survey the nearest patch to the factory.
Toy blueprint.
This but also buy 75/150 plastic for making the toys.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

javierpwn

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #16 on: November 10, 2012, 02:32:44 pm »

Buy land surveyer and buy plastic to make toys,then survey day land!!
Logged

Grek

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #17 on: November 10, 2012, 02:51:31 pm »

Hey, uh, guys.

Buying and transporting a full load of 100 plastics to us costs 184$, which means it costs us 9.17$ in materials per batch of toys made. Labour is 20$ per worker for a minimum of 10 workers, bringing us up to a total cost of 209.17$ per batch of toys produced. Then add in a export fee of 50$ per 100 toys shipped and we get up to 219.17$ in total cost per batch of 10 toys.

Selling 10 toys gets us 100$

We lose 119.17$ per batch of toys we ship this way.

Voting that we switch to appliances.
Logged

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Factory Owner
« Reply #18 on: November 10, 2012, 02:52:00 pm »

Buy surveyor and survey the nearest patch to the factory.
Toy blueprint.
This but also buy 75/150 plastic for making the toys.
dis
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

mesor

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #19 on: November 10, 2012, 02:54:00 pm »

We don't have enough money to buy the materials for appliances.
So it's either toys or nothing at the moment.
But we can transport a full 100 toys at once.
And we need to know how regularly we pay the workers it might only be once per month not once per turn.
« Last Edit: November 10, 2012, 02:57:24 pm by mesor »
Logged

Grek

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #20 on: November 10, 2012, 03:00:54 pm »

If it's just once a month, then we're in much better condition.
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #21 on: November 10, 2012, 03:07:28 pm »

Hey, uh, guys.

Buying and transporting a full load of 100 plastics to us costs 184$, which means it costs us 9.17$ in materials per batch of toys made. Labour is 20$ per worker for a minimum of 10 workers, bringing us up to a total cost of 209.17$ per batch of toys produced. Then add in a export fee of 50$ per 100 toys shipped and we get up to 219.17$ in total cost per batch of 10 toys.

Selling 10 toys gets us 100$

We lose 119.17$ per batch of toys we ship this way.

Voting that we switch to appliances.
5 plastic=10 toys. 50plastic= ~66creds. + 50 export, + 25 import = 136creds total expenditure per 100toys. 100 toys= 1000creds = total profit of 868creds per 11.5 turns (If shipping takes a whole turn)
Even factoring in unknown worker fees we should make a tidy profit. (I severely doubt it'll be 20creds a turn. If not we stand to lose a lot. Also I did this in my head, so please point out any errors)
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

mesor

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #22 on: November 10, 2012, 03:20:07 pm »

Looks about right to me but yea it's probably a certain number of turns to a month and you pay them once a month.
Or it'd cost far to much.
Logged

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #23 on: November 11, 2012, 12:17:53 pm »

buy  75 plastic for 100  credits (100=75, divide by 3, 33 1/3= 25, round), have it brought to us by the transport company for a total cost of 193.  20 per worker * 13 = 260, 100 per manager * 2 = 200, total cost 653. 5 plastic per batch of toys made, makes 10 toys per batch, 5*13 = 65, 10*13 = 130, export 100 toys with the transport company, cost 50, 100*10 = 1000.

Fire 3 workers, if we keep them we can not export the tools they make so they just add 60C (c for credit) in expenses. That really improves our profit.

Plastic left at end of month: 75-65=10
Toys left: 100 - 100=0
Total Cost: 100 (material costs) + 400 (wages) + 50 (transport costs)=  550.
Total Revenue: 100 * 10 (toys exported times price)= 1000.
Total Profit: 1000-550= 450 credits
Margin: 450/550= -22.2%


we have to go in debt by 130 credits to pay the cost for this turn, then  100 to pay the cost for the next, and so on, so exporting plastics is simply not profitable once you take labor costs into account, even if we fire the 3 extra workers.


So lets look at appliances instead.

Turn 3:

Buy 75 metal for 300C, 25 Yithium for 500C, have it shipped here for 50C. Fire 3 workers, wages now cost 400C.  Have them begin making 10 household appliances, using all of the materials. Buy the hand held surveyor for 200C, and survey a tile.

Turn 4:
House hold appliances completed, pay workers 400C, export 10 house hold appliances earning 5000C, have the truck bring 75 metal and 25 Yithium back with it for a total cost of 850C. (note that this trucking trip occures at the end of the month, after the appliances are completed, so I don't know if I am allowed to do this in turn 4 or turn 5, but I went with my gut and put it here) Survey another tile. (also if we found anything in the tile we survyed last turn, tell us about it before executing turn 4, if no mineral deposits show up then please just carry on with turn 4)

Materials left at end of turn: 75 metal and 25 Yithium
Total cost: 850(materials) +  400*2(wages) + 200 (hand held surveyor) + 50 transport = 1900C
Total revenue: 5000C
Total profit: 5000 - 1900 = 3100C
Profit Margin: 3100/1900=   163.1%


Then we have the shipment of the 75 metal and 25 Yithium at the end of turn 4, so  3100 - 850 = 2250C profit. (The reason we buy those extra materials is so that in turn 5 we can have every one work on making apliances, since we can send the truck to buy 75 metal and 25 Yithium again, so then we have 10 workers making a total of 20 appliances, which will double our revenue. )

Checkig to make sure our profit from turn 4 covers cost for turns 5 and 6: 2250 - 850 (materials, bought in turn 5)- 400*2(wages, both 5 and 6) = 600C. Then we get the revenue for the 20 appliances, 10,000C - 50 (transport)=9,950C, and on the way back the truck brings the materials again, -850C.  So at the start of turn 7 we have 9,150 credits.



The problem with all this that we don't have enough money to get the materials to make the appliances. So we need a loan for 2000C until turn 7, in order to cover the costs for the materials and wages. Offer the porta-mine as collateral on our loan, and promise 5% interest, which means we give them 2100C at turn 7.

If for some reason we cannot get loans in this game, just sell the porta-mine to pay for the costs of starting to manufacture appliances.

Please tell me if any of my assumptions are wrong. Also all these calculations were done assuming that one turn is one month (which seems to be the case because between turn 1 and turn 2 he said one month passed) and that one batch means the amount one worker can produce while working at an assembly line, not the amount produced by the entire line, and that we pay our workers once per month (aka once per turn). I also assumed that the truck can carry things to and from the city, and that it counts as only one trip. If this is not true, then the margins are slightly affected. Also I assumed that we can sell goods the turn they are completed, not the turn after, if this is not true please tell me.

Also if i forgot to mention it, once we buy a surveyor we survey a square every turn.
« Last Edit: November 11, 2012, 12:20:49 pm by Mr. Palau »
Logged
you can't just go up to people and get laid.

mesor

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #24 on: November 11, 2012, 12:21:37 pm »

Yea dude don't forget the rolls.
A single roll will screw your entire projection up.
Better to go 1 turn at a time.
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #25 on: November 11, 2012, 12:42:58 pm »

It all depends how often we have to pay the workers. And also the assumptions we've been making.
I suppose we'll see.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #26 on: November 11, 2012, 05:47:53 pm »

Yea dude don't forget the rolls.
A single roll will screw your entire projection up.
Better to go 1 turn at a time.
I suppose so...
Logged
you can't just go up to people and get laid.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Factory Owner
« Reply #27 on: November 12, 2012, 02:53:37 am »

Sorry about the lack of updates.  I'll make one tommorow. (The 12th)

And as for the worker wages, They're 5 per month for every worker, and 20 per month for every manager. This may change.
Also, how many days should pass each turn?
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Fireiy

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #28 on: November 12, 2012, 06:43:32 am »

Err.. Depends on what we do on that turn I suppose.
Logged

Mr. Palau

  • Bay Watcher
    • View Profile
Re: Factory Owner
« Reply #29 on: November 12, 2012, 04:38:10 pm »

I would say a week, with for simplification reasons a month is 4 weeks. Then the worker pay per month is 20 and manager 80, which is close to what you said before. Also people ussually get paid by the week, so this would make sense.

Plastic should prove profitable now, so here are the projections.

Plastic left at end of turn: 75-65=10
Toys left: 100 - 100=0
Total Cost: 100 (material costs) + 105 (wages) + 50 (transport costs)=  255.
Total Revenue: 100 * 10 (toys exported times price)= 1000.
Total Profit: 1000-255= 745 credits
Margin: 745/255= 292.1%

It is very profitable, even moreso than house hold appliances before.

Oh and do not fire the three workers, if they cost 20 to hire but only 5 a week it is better to just keep them on.

Of course the margin on houshold appliances is like 430% now, but we do not have the cash to start producing that now so it does not really matter until we make enough money off of plastic.
« Last Edit: November 12, 2012, 04:48:30 pm by Mr. Palau »
Logged
you can't just go up to people and get laid.
Pages: 1 [2]