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Author Topic: MoonQuest is released (procedurally-generated 2D platformer)  (Read 1934 times)

eigenbom

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Hey everyone. After 6 years of full-time work my game, MoonQuest, is now out on Early Access. The game is a procedurally-generated adventure game. Here is the website, and the game is available for Windows on Steam.

A basic idea behind the game is that each starting character influences the kind of world that is created. For instance, the Amphibian breathes underwater, increases the chance of the Water Moon appearing (which brings rain and flooding), and starts with a fairly strong weapon. By selecting the Human character, on the other hand, the world is guaranteed to have: Silver or Gold ore, a Pale Moon (which generates a protection aura around the player) and adundant treasure. The Human is essentially the "easy mode". There are other characters which can be unlocked, such as the Crusader, who starts with full armour but generates a world that has more dangerous ruins and no guarantee of abundant minerals.

Gameplay Trailer







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FallacyofUrist

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #1 on: July 16, 2018, 10:03:11 pm »

What's the plot?
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eigenbom

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #2 on: July 16, 2018, 10:45:33 pm »

The main quest plot is that a wizard snail wants to create another moon, and so sends you out to collect the materials.

By v1.0 there will be randomly generated quests, both the main quest and side quests.
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alexpoysky

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #3 on: July 17, 2018, 01:22:59 am »

Disregard
« Last Edit: July 17, 2018, 02:55:17 am by alexpoysky »
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Levi

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #4 on: July 17, 2018, 05:25:32 pm »

I got it from the kickstarter way back, but I'm waiting until its out of early access to try it out.  :) 
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eigenbom

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #5 on: July 17, 2018, 05:36:05 pm »

I got it from the kickstarter way back, but I'm waiting until its out of early access to try it out.  :) 

Thanks!
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FakerFangirl

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #6 on: July 19, 2018, 05:06:14 am »

GORGEOUS graphics. Gameplay looks confusing. I'll try it out later.
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Mephisto

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #7 on: July 21, 2018, 04:33:11 pm »

I mean this in the best possible way - I thought I was looking at a Starbound mod or something at first.
« Last Edit: July 21, 2018, 04:34:53 pm by Mephisto »
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Caz

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #8 on: July 21, 2018, 05:21:47 pm »

The main quest plot is that a wizard snail wants to create another moon, and so sends you out to collect the materials.

WIZARD SNAIL

sold.
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eigenbom

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #9 on: July 27, 2018, 10:09:08 pm »

Thanks everyone! The game has lots of random elements so is pretty fun to just keep restarting and finding different items and enemies around the place. We just released a new update with a werewolf character who unlocks every IRL full moon.

Gameplay looks confusing.

If you can play Dwarf Fortress, this will be a cakewalk. ;)
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KittyTac

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #10 on: July 28, 2018, 07:55:41 am »

The pickaxe and shovel sprites look copied from Minecraft.
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Asgarus

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Re: MoonQuest is released (procedurally-generated 2D platformer)
« Reply #11 on: July 28, 2018, 08:16:07 am »

The pickaxe and shovel sprites look copied from Minecraft.

How else would you draw them? They are basic tools. A wooden shaft and an iron head. It doesn't get much simpler than that, and there isn't really much room for uniqueness.
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