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Author Topic: Possible Succession Fort Idea  (Read 887 times)

Slothman400

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Possible Succession Fort Idea
« on: November 08, 2012, 04:44:20 pm »

I have an idea for a succession fort. A dwarven drug cartel.

Goals:
Build a Villa
Dig out an underground farm
Keep dogs and marksdwarves at the gate
Grow as many 'sweet pods' as possible
Export as much 'Dwarven Sugar' as possible
Have a related family of nobles who live in opulence
Justice must be swift and undisturbed by the Overseer
Have no hospital, but medical supplies on-hand in case a noble gets hurt

Is anyone interested?
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Ruhn

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Re: Possible Succession Fort Idea
« Reply #1 on: November 08, 2012, 04:50:42 pm »

lol @ the quotes for dwarven sugar.

The golblins could be painted as a rival cartel who you are in a drug war with.
They will do their best to rub out your dealers (caravans) and take over your production (siege).

AutomataKittay

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Re: Possible Succession Fort Idea
« Reply #2 on: November 08, 2012, 05:01:16 pm »

Isn't that pretty much how half of the fortresses goes, just with more sugar on top? :D
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MrWillsauce

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Re: Possible Succession Fort Idea
« Reply #3 on: November 08, 2012, 06:08:03 pm »

I think everyone besides the marksdwarves should live in abject poverty underground. Miasma everywhere, sleeping on the floor and in cramped dormitories, and eating/drinking nothing but plump helmet products. Maybe if they become a legendary miller or something they can be upgraded to a private lab/quarters away from the chaos. The soldiers can live on/near the villa grounds, while the nobles live secluded inside, only leaving to deal with the dealers. Anyway, I'd like to take a turn in this, but I can't do it at the moment. Put me third or fourth on the list if you actually start this fort.
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Slothman400

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Re: Possible Succession Fort Idea
« Reply #4 on: November 08, 2012, 10:00:42 pm »

More Ideas:

'Crossbow' factory on-site
Every noble should have lots of 'dwarven sugar' and a personal collection of high quality 'crossbows'
Outdoor prison-yard made up of wooden pillars with restraints on them
Most sadistic noble given title of hammerer and let loose on the unwashed populace(Should have extensive collection of high-quality hammers.)
Other unique and terrible punishments to be used only on dwarves the nobles choose, and captured goblins

Any ideas for cartel-esque executions possible in DF?
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MrWillsauce

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Re: Possible Succession Fort Idea
« Reply #5 on: November 08, 2012, 10:19:10 pm »

Ideas for cartel-executed dwarves:
Giant sponge tank
Dump 1 unit of magma at a time on the condemned dwarf until he or she dies
Give them water that is tainted with a horrible syndrome
Stick them in a small room with no exits filled with war dogs
Put them at the bottom of a long shute, then drop bags of 'dwarven sugar' on them until they die
Tie them up in the center of the underground slums, where all the insane berserk 'sweetpod' farmers can have their way with them
Put them in front of an armed ballista and open fire. The sadistic executioner noble should do this himself.
Dropped one z-level on to a 10x metal serrated disk trap (or less disks for a more slower death)
Make sure they are in a position near all of the non-sugar-producing workshops so that any fell moods will result in artifacts made out of them. Feed them and keep them alive until the insane masses execute them.
Boil them to death in steam made from their loved ones' blood

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ReaverAxis

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Re: Possible Succession Fort Idea
« Reply #6 on: November 08, 2012, 10:37:31 pm »

1. Mod in lead shoes.
2. Equip the dwarf with lead shoes.
3. Station the dwarf on a constructed floor over an underground lake
4. Remove the connecting floor and send the dwarf to sleep with the cave fishes.
5. ?
6. Profit!
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Ruhn

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Re: Possible Succession Fort Idea
« Reply #7 on: November 09, 2012, 09:43:18 am »

The villa should include a pool, so the top cartel members can train swimming in their spare time.
Millers should probably have slightly better conditions than the sweet pod growers... perhaps have them separated into different sections entirely so the farmers can't get to the finished product?

The "migrants" only show up because the cartel threatened to flood their villages with magma if new workers aren't sent regularly.

Oh, maybe have the growers spread out in various slum areas to help prevent a mob revolt.
Also, production of weapons and armor is forbidden (Cartels don't make weapons, just shoot them).  Bonus to import bolts instead of making them.

I think a map with "deep soil" hidden in the hills would be the way to go?

MrWillsauce

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Re: Possible Succession Fort Idea
« Reply #8 on: November 09, 2012, 02:47:16 pm »

We can make deep farms easily pretty much anywhere as long as it has running water.
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GreatWyrmGold

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Re: Possible Succession Fort Idea
« Reply #9 on: November 09, 2012, 05:37:03 pm »

Or aquifers, or lakes, or caverns with water...
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Slothman400

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Re: Possible Succession Fort Idea
« Reply #10 on: November 10, 2012, 04:15:23 pm »

I am fairly new to DF, so I will not be making this. Maybe next time.

If anyone wants to find a good name for this, and create a fort with it, feel free.

I will probably take a turn.
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Lightningfalcon

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Re: Possible Succession Fort Idea
« Reply #11 on: November 10, 2012, 05:20:06 pm »

This looks like an absolutely horrible, despicable, damning excellent idea.
And we could also have a sweat shop, where we can churn out vast quanity's of crafts for a profit, which is then used to buy up weapons.
Or/And we could have a large vault, where we shall store all of our gold and silver crafts, coins, and statues. 
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.