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Author Topic: Sword arms.  (Read 404 times)

blademan9999

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Sword arms.
« on: November 04, 2012, 06:27:53 am »

So who do I make a creature have sword arms.
I want them to be able to have really high max edges.
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

Funk

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Re: Sword arms.
« Reply #1 on: November 04, 2012, 08:26:30 am »

i have code for that.

to creature
Spoiler (click to show/hide)

new body type
Spoiler (click to show/hide)

and tissue
Spoiler (click to show/hide)

you will need to make some changes as this only makes there finger nails bigger and made of iron.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Deon

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Re: Sword arms.
« Reply #2 on: November 04, 2012, 11:56:34 am »

Look at dwarven centurions in Genesis. You just make a bodypart which connects to GRASP bodypart, then assign it a metal material. Also adding ATTACK_VELOCITY_MULTIPLIER value (1000 is 100%) to attack helps a lot.
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