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Author Topic: Organizing the Dwarves?  (Read 587 times)

CharlesMcFist

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Organizing the Dwarves?
« on: October 28, 2012, 06:35:42 pm »

I seem to have a hard time with organizing dwarves. Right now, in my fortress of 54, I've got the weirdest mash-up of dwarves, and currently 22 idle ones. Even with Dwarf Therapist, I can't grasp my head around it. How do you guys organize your dwarves?
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Ace_Warbringer

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Re: Organizing the Dwarves?
« Reply #1 on: October 28, 2012, 07:36:03 pm »

generally by majo profesions, ie: a brewer-cook, a crafter of stone-wood-bone, carpenter-bowyer, Butcher-tanner, Planter with all other farm except Brewer-cook-Butcher-tanner, all metalworking skills however late term fort will have dedicated smelts. as the fort gets larger ill group squads of 10 and usually along one of these lines above.
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Though maybe that's the issue. The concept is just too simple for the dwarven mind to grasp!

Imp

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Re: Organizing the Dwarves?
« Reply #2 on: October 28, 2012, 07:38:05 pm »

If a dwarf is special to you because of some specific high skill level or special history with you, treat them special, as they're an individual.

If those 'unorganized dwarves' are essentially identical to you (and in the work they can do), what I do is turn on almost all labors for the lot of them.  Since they can't be miners and woodcutters both, I generally select for a specific number of miners and all others are assigned woodcutting (or neither labor if they're meant for the military).  Hunting and fishing are turned off for all dwarves as a rule, to ensure I know they're very unlikely to randomly wander out of my controlled areas.  Healthcare is turned on for only those with the highest skill in that labor in the fort (no one knows surgery?  No one has that labor yet then.  I had someone with a diagnosis 3 and a migrant comes with diagnosis 4?  Only the best for these jobs).

I control laborby one of two means.  If I want a workshop-handled task done only by a single highly skilled dwarf, I make sure I have a manager on the nobles screen and use the P option on the workshop to specify either that dwarf, or that dwarf's skill level.  If I want a non-workshop handled task done only by the best, then I use dwarf therapist to turn that labor off for all the rest, at least during that time.

The advantage of this is that for 'general labors' (build these things, haul those things, go build 300 segments of wall or whoa, I need 100 cage traps placed pronto), I have an entire pool of labor, almost my entire fortress, ready to do it.  In general, I want the work done now, not done very slowly but very well.  And the (for me very few) other things that I do want done with a specific level of very high skill, however fast or slow that goes, are specifically and carefully limited.

Edited to add - just realized that you might actually be asking 'what to do with all the idle hands, what should they be doing?'

For that, I'd urge you to slowly explore whatever workshops and designations that you've not really explored yet.
« Last Edit: October 28, 2012, 07:40:47 pm by Imp »
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

CharlesMcFist

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Re: Organizing the Dwarves?
« Reply #3 on: October 28, 2012, 07:44:42 pm »

If a dwarf is special to you because of some specific high skill level or special history with you, treat them special, as they're an individual.

If those 'unorganized dwarves' are essentially identical to you (and in the work they can do), what I do is turn on almost all labors for the lot of them.  Since they can't be miners and woodcutters both, I generally select for a specific number of miners and all others are assigned woodcutting (or neither labor if they're meant for the military).  Hunting and fishing are turned off for all dwarves as a rule, to ensure I know they're very unlikely to randomly wander out of my controlled areas.  Healthcare is turned on for only those with the highest skill in that labor in the fort (no one knows surgery?  No one has that labor yet then.  I had someone with a diagnosis 3 and a migrant comes with diagnosis 4?  Only the best for these jobs).

I control laborby one of two means.  If I want a workshop-handled task done only by a single highly skilled dwarf, I make sure I have a manager on the nobles screen and use the P option on the workshop to specify either that dwarf, or that dwarf's skill level.  If I want a non-workshop handled task done only by the best, then I use dwarf therapist to turn that labor off for all the rest, at least during that time.

The advantage of this is that for 'general labors' (build these things, haul those things, go build 300 segments of wall or whoa, I need 100 cage traps placed pronto), I have an entire pool of labor, almost my entire fortress, ready to do it.  In general, I want the work done now, not done very slowly but very well.  And the (for me very few) other things that I do want done with a specific level of very high skill, however fast or slow that goes, are specifically and carefully limited.

Edited to add - just realized that you might actually be asking 'what to do with all the idle hands, what should they be doing?'

For that, I'd urge you to slowly explore whatever workshops and designations that you've not really explored yet.

That was pretty awesome. Thanks!
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goblolo

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Re: Organizing the Dwarves?
« Reply #4 on: October 29, 2012, 05:00:40 am »

What i need is:
Food
Code: [Select]
1 for cooking
1 for brewing
2 for field farming
1 miller
Textile
Code: [Select]
1 dyer
2 for threshing|processing| and other less-needed farming jobs
1 weaver
1 clothesmaker
Resurces + digout
Code: [Select]
2-6 miners
1-3 treecutters
Furniture + other buildings
Code: [Select]
1 carp
1 mason (2-4 for mega blocks crafting)
3-4 engravers
1 mechanic //can be manager+bkkeeper
Healthcare
Code: [Select]
1 doc
2-5 for medical experiments/doc train
Misc (encrusting, decorating)
Code: [Select]
1 gemset/gemcut //can be exp leader
1 Stone+bone+leather(quivers!) crafter + incl potter if needed //can be broker
Weaponry and armor
Code: [Select]
1 glassworker (only if free magma or no wep-grade metals)
1 furnace op (if no magma)
1 Armor/Wep (2 if mooded)
1 bowyer

these 30-35dwarves establish proper fortress life (if only i didn't forgot something), the rest goes to military, they usually have mason job (for building massive structures outside, while workshops profiled for dedicated mason only) + hauling (if super flimsy super clumsy lack of willpower etc. and cannot be fixed via pump/seed drop training)
« Last Edit: October 29, 2012, 06:09:03 am by goblolo »
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The first small thing that made me feel awesome was my indoor waterfall. A few minutes later though, it started flooding my fort so I felt less awesome.

AutomataKittay

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Re: Organizing the Dwarves?
« Reply #5 on: October 29, 2012, 05:17:47 am »

I organizes my dwarves manually, by specialists. Bigger fortress makes specializing much more efficient and capable, so I tend to start out with generalist in necessary fields, such as combined farmer/brewer/processing and later splitting off specialized dwarves without hauling job and dedicated to that one job, such as separated half dozen farmer, a brewer, a couple processors.

It's mostly about filling out a job, or related jobs, the most efficiently for how much workload there are and dwarves I can spare, I rarely have specialized dwarves in metalworking fields because I don't use it much, while I often end up with a few dwarves dedicated to bone working, butchery and tanning because I like animal husbandry.

Done properly, you can run a fairly big fortress with a very small core of specialists. I tend to go by rule of thumb of 3 specialist to 2 workshop of related speciality for busy shops and around 25ish ( for pigtail and plump helmets ) to 42ish (everything else ) tiles of farm per farmers with minimum of 2 farmers (works the best on legendary farmers ). For workshops that don't get used much, or just don't have enough resource for, it can get as far as 1 dwarf every 5 workshop, depending on demand.

I don't really bother to keep more than 2 miners and 2 woodcutters since I don't have much demand for mining nor woodcutting.

I like to use barrows and minecart dump to control workzones :D ( Though barrows are pretty annoying to deal with for haulers... )
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