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Author Topic: You are a headcrab: A suggestion game - Reboot  (Read 11501 times)

Godlysockpuppet

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #210 on: November 16, 2012, 01:43:38 pm »

Bump?
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Teneb

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #211 on: November 16, 2012, 05:30:07 pm »

Bump?
If there is enough intrest and somebody suggest an action I'll continue.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Cassandra

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #212 on: November 16, 2012, 05:41:43 pm »

Keep moving down the corridor. Keep a watchful 'eye' for threats. Order headcrabs to latch to our back, ala Poison Zombie.
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Cassandra likes elves for their taste, Cobalt for it's pretty colors, and kittens for their cute intentions. She is incredibly strong, but horribly unlucky, and speaks with a rasping accent. She is white with black eyes. She likes dwarves for their hilarious intentions.

"The fuck do you mean by 'plot'"

Teneb

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #213 on: November 16, 2012, 05:49:30 pm »

You are not in a corridor, you are in a large room.


Descritpion of room:
The room stretches for about 70 meters, ending in a wall with a single door. It is also filled with crates of all sizes and has two conveyor belts running through it, each entering and leaving the room through a small tunnel at each end. Looking up you see two sets of catwalks, deployed on two levels. The lower catwalk is about 4 meters above the ground, and the upper catwalk is another 3 meters above the lower one. On the same level as the higher catwalks is another conveyor belt, this one suspended mid-air as it crosses the room, with a setup similar to the ones on the ground floor.
The door on the far side of the room has just been blocked by rubble.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Strategia

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #214 on: November 16, 2012, 05:50:50 pm »

Break open the crates to deny the enemies of the God-Director the chance to replenish their ammunition.

Cassandra

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #215 on: November 16, 2012, 05:52:02 pm »

Right. In that case... Climb up the boxes! Leap towards the lower catwalk once we are high enough on the boxes. Then throw a headcrab on the conveyer belt as a scout.
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Cassandra likes elves for their taste, Cobalt for it's pretty colors, and kittens for their cute intentions. She is incredibly strong, but horribly unlucky, and speaks with a rasping accent. She is white with black eyes. She likes dwarves for their hilarious intentions.

"The fuck do you mean by 'plot'"

Teneb

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #216 on: November 16, 2012, 05:54:18 pm »

Then throw a headcrab on the conveyer belt as a scout.
Which belt?

---

You try to climb one of the boxes, only to have it collapse under your own weight. Inside are mostly mechanical parts you are unable to identify. Looking around you can see there is a set of stairs leading up into the lower catwalk, and another connecting both sets of catwalks.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

GreatWyrmGold

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #217 on: November 16, 2012, 06:15:33 pm »

Destroy crates with the power of Fuz-So-Dah.
Go up stairs.
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raptorfangamer

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #218 on: November 16, 2012, 06:38:55 pm »

Destroy crates with the power of Fuz-So-Dah.
Go up stairs.

be sneakity sneak while doing that (Which as I already mentioned means being really noisy).
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Origami_Psycho

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #219 on: November 16, 2012, 06:56:07 pm »

Ask the host how one sneaks.  Then proceed to sneak everywhere.
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Godlysockpuppet

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #220 on: November 17, 2012, 05:19:23 am »

Ask the host how one sneaks.  Then proceed to sneak everywhere.
I like this idea :) Ask the host! Then work out an elaborate plan to escape this horrible puzzle room.
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Descan

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Re: You are a headcrab: A suggestion game - Reboot
« Reply #221 on: November 17, 2012, 10:13:12 am »

Host: "Oh God the pain make it stop someone please kill me or at least give me a Tylenol!"
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