Turn 14
Eh, he says
Glare at the guard, then find a less busy area to heal in.
[6] You glare very very hard at the guard. Your glaring is on such a epic level that unbeknownst to you he gets a hernia. You stand up and go looking for another place to heal. A few minute later you see a park, which has the only grass you have ever seen. You find another bench and manage to completely heal your wounds up.
(-4 willpower, health max, ruined body removed).
LEARN 'DAT SPELL! Afterwards, check for currency in my *ahem* pockets.
((I realize this probably won't work, but meh, I gotta try. And I also wanted to be able to modify myself in a house or something for funsies. This is the best of both worlds.))
[5] Your headdress continues to sleep.
[5+1] You re-purpose bits of your will and existence into another spell, it twists out of control just a little, but you manage to make what is quite certainly a very deadly poison spell.
You learn
Paralytic Blast(-6 max willpower)
[2] You search your vast multidimensional inventory, finding only a dozen toothpicks and a slightly moldy piece of cheese. You don't think the barkeep would accept either.
"Hmm...great. No more eminent danger to this reality as I know of. Now to regroup, but first..."
Search Ice Man remains for any aspect of the anomaly essence. If any is found - hold onto it. If none: Try to modify my longsword to a more wield-able form.
Nevertheless, return to last known location of group.
((Oh, I forgot to put the part about the essence being revealed last turn))
You pick up the essence and put it into your inventory.
[5] You start to head back to The Drunken Lantern, and meet up with Karn on his way to find you. You walk with him back to The Drunken Lantern.
((The Bone Shield isn't missing anymore, by the way.))
Karn shrugs and decides to follow Akari. Not much to be done, after all...Aside from trying to heal himself, that is.
Follow Akari, try to heal self.
Akari finds you , and you both walk back to the inn, where you sit for a few minutes and [3] manage to regain some of your health.
(+2 hp, -2 willpower)
"I APOLOGIZE FOR INTRUDING IN THIS FINE ESTABLISHMENT, BUT I AM IN DIRE NEED OF SOME WASHING, AS YOU CAN PLAINLY SEE. PERHAPS YOU WILL ALLOW FOR AN EXCHANGE OF SERVICES? I TAKE A BATH, AND IN RETURN I CAN PROVIDE A SERVICE?"
Ask! If they prove to be savage barbarians that won't listen to reason, attempt to cartwheel away on my 12 arms!
[2-
2]
"I APOLOGIZE FOR INTRUDING IN THIS FINE ESTABLISHMENT, BUT I AM IN DIRE NEED OF SOME WASHING, AS YOU CAN PLAINLY SEE. PERHAPS YOU WILL ALLOW FOR AN EXCHANGE OF SERVICES? I TAKE A BATH, AND IN RETURN I CAN PROVIDE A SERVICE?"They listen to what you said, but the central suit shakes his head and says "Eh don't think you are showing proper respect for eh, The Family coming in here covered in vomit. I realize that as one of those starfish people you eh expect to be protected by the eh might of the empire, but you don't have any eh standing here. I think we need to eh teach you a lesson in proper respect". He puts his fingers in his mouth and whistles, and a dozen headless suits of armor materialize between you and the exit. He says to them "Eh, teach him a lesson". He whistles again and vanishes.
The other two people with him turn around and start to walk away without another word.
"Say, mister Lantern, do you have any idea where i could find some armor? Like Chainmail?"
Ask about where i could find a place to buy armor. Try to make some coins to pay for it.
[4] "Just call me Lantern please, mister is rather too stuffy for me. As for armor, you could find some very high quality stuff if you go into the inner city or to the treetops, but out here there isn't very much quality stuff. The closest forge is just down the street, but the quality isn't very good, and it isn't exactly the cheapest place for what you will get.
[3] You summon thirty coins, all with different faces on them, all in different languages, all in different sizes and all appear to be made of different metals.
Laws of Physics: Standard(?)
Natural Magic Systems: Wordsmithing, Summoning,
Known Species: Humans, Elves,
Universe Shape:
Universe Size: Unknown but defined
Current reality level: 17
Current reality level effects: Reality entirely shaped, No real effect on creating items or anything small scale, 50% chance of a -1 when attempting to create or alter a location, Objects rarely retroactively change outside of observation range, Physical laws only fluctuate on a personal basis for non-reality natives
Name: Karsten
Race:
ElfClass: Warrior
Subclass:
Ranger Traits and Passive Abilities:
Stealthy,
Very AgileItems:
Surefire Bow,
9 MetaReal arrows, Pants, Shirt, Quiver, 14 bone arrows,
Double Bladed Knife,
Ephemeral chain-mail, 30 random coins
Status: 100/100 health, 50/50 willpower
Name: Jovian
Race: Superhuman
Class: Warrior
Subclass:
HeroTraits and Passive Abilities:
Ferrous Fists,
Superior Strength Items:
Girdle of Gravity,
Shirt,
Spandex pants,
Two Temporary healing potions,
Chain MailStatus: 100/100 health, 20/50 willpower
Name: Ssrah of the Dunes
Race: Naga
Class: Wizard
Subclass:
Poison SorceressSpells:
Pool of Poison,
Contaminate,
Paralytic Blast Traits and Passive Abilities:
Poison ImmunityItems:
Rigid Leather Bikini,
Leather Naga Barding,
Rabid Poisonous HeaddressStatus: 100/100 health, 35/35 willpower, 50/50 Fatigue
Name: Karn Asheran
Race: Human
Class: Warrior
Subclass:
Knight of the SigilsTraits and Passive Abilities:
Behemoth,
FearlessItems:
Monolithian Armor, Two Handed Sword,
Bone Shield,
Runic Air String,
1 Runed Obsidian Arrow,
Long Bow,
Runic Air Arrow,
☼Chaste Dress☼, essence
Status: 80/100 health, 45/50 willpower
Name: Waldemaar
Race:
Giant Intelligent Thirteen-Legged StarfishClass: Wizard
Subclass:
Limb MasterSpells:
Remove Limb,
Quicken Regeneration,
Debilitating ElephantiasisTraits and Passive Abilities:
Self-Regeneration,
Items:
Thirteen leg sleevsiesStatus: 100/100 health, 45/45 willpower, 1 arm missing
Race: Kitsune
Class: Wizard
Subclass:
Thaumaturgic PsionSpells:
Faith,
VindicationTraits:
Solar powered,
Part AnomalyItems: Shirt, Pants, Generic Long Sword,
Leather Armor, essense
Status: 100/100 health, 50/50 willpower
After some thought I decided to impose an soft action limit, so that people just doing one or two actions aren't at a disadvantage to people doing 3/4.
That said, if you are crazy enough you can now attempt to take an infinite amount of actions.
Every action after your first has a cumulative -1 penalty (so the third action will have a -2, and the forth a -3, but even if you take 4 actions your first won't have a penalty).
Multiturn charging now has to be the primary and secondary actions taken (so you can take other actions, but it will count as if it was your third action that turn, so it will have a -2).
You can only used 1 focused action in a turn.
Everyone has 100 health and 5 times as much willpower.
((I will probably chance willpower to be a multiple of 10 too eventually, but not for a long time))
Attacks are 5 times as strong, and healing is about 5 times as large as well.
Armor is three times as strong, and Karn's armor is a bit stronger (50% reduction then 7 block, so 14 damage will be 0).
Finally, I have been using some bizzare nonsensical system where timers end ticks right after or before your turns in a very confusing manner (which even I have had a hard time keeping straight), from now on all counting and removal of statuses will take place at the end of the turn.