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Author Topic: Reminder: Gates!  (Read 3026 times)

GreatWyrmGold

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Re: Reminder: Gates!
« Reply #45 on: October 22, 2012, 06:06:16 pm »

Huge doors make perfect sense when you take into account the other fantasies of the setting. Dwarves have near exclusive access to 1-3 untapped ecosystems loaded with resources ripe for plundering, letting them better equip themselves for k-selection, and they measure the value of a settlement almost solely on the wealth it produces and displays. A city might become capital in 10 years or less with fewer than one twentieth the population of the current capital simply by exporting enough wealth.  Dwarves tend to suffer techno worship, developing the finest and most complicated traps and alloys while neglecting simple and effective weapons that can be produced outside the dwarven traditional image. High fantasy dwarves are haughty and distant, perfectly willing to neglect the other races if they can be certain they are better than them. Or they tend to be. I always thought of df as more low fantasy then high. What better show of superiority then a bronze door that would take a giant to close, and a simple wooden ram to open?
A door that can actually be operated by normal means?
The general point is valid.

So are we agreeing to save these for the moving fortress arc? That way Toady can tackle a mountain when he's ready to.
Sure.
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