I'm working on some sort of Mecha game for the forum role playing section. I've got some world building ideas done and some basic mechanics set up, but I thought I would sound some stuff out here first. Beware, as there is some pretty heavy image spam ere'. The final product will be augmented by many scanned sketches, but for now everything's a paint mockup. So, without further ado...
Here's a little map.
The color of the tile indicates what kind of terrain it is. A colored circle indicates that terrain is attackable and becomes the kind of terrain that the circle is the color of. So for example, the grey tile (Road) is a bridge and can be destroyed, turning it into a shallow water tile. And the dark green tiles with the light green circles are forests that can be destroyed and turned into grassland.
The dark grey tiles with the light grey circles are buildings that can be knocked over. The black arrows indicate raised or sunken terrain, so then D6 is basically a ditch and A3 and B3 are hills. Also, the letter-number combinations are mechas or vehicles. So in this scene we have a set of gearhead mechs standing near a highway. A civilian mech is standing outside a hospital with a ditch next to it, while two Function-faction mechas hide behind the hills and wait to ambush the gearheads. Although of course F1 is clearly visible and not taking cover. Whoops.
Here's a huge freakin' map.
There's a grain silo in the upper left of the map and a big pile of scrap (unstable footing) in the lower left. Dark gray is buildings, dark green is forest.
Now on the mechanics!
Here's a mecha's stat page showing all it's various components. The various blank boxes will contain drawings of the parts for visual aid, plus the big box will be all the parts stuck together. Obviously a big component of the game is finding more components and mix and matching them.
This is an example of combat, I guess.
This is an example of how line of sight kinda doesn't work.
Lastly, here's a weirder bit of game element stuff.
Now, there's heat, overheating and cooling to worry about, but also stability (You get knocked over by explosives) and radio communication as elements I want to include. The setting for the game is going to be a sort of Ghibli hills cosy catastrophe post apocalypse with heavy steampunk elements (hence rivet guns and heavy smoke). Salvage obviously will be emphasised, but hopefully it's going to be an open-ended sandbox kinda deal.
Any suggestions for gameplay elements, mecha/vehicle parts, factions or general fluff? Also, someone wanna test play a skirmish for me?