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Author Topic: Seeking mods  (Read 578 times)

hops

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Seeking mods
« on: October 10, 2012, 07:02:04 pm »

Is there any mod here that put retreats, mountainhomes, and dark fortresses back to adventurer in 0.34.11?
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Delioth

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Re: Seeking mods
« Reply #1 on: October 10, 2012, 10:13:34 pm »

If you want dark fortresses, mountainhomes, and retreats back, go here
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hops

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Re: Seeking mods
« Reply #2 on: October 10, 2012, 10:14:50 pm »

Well yeah I guess using older versions will work, but has anybody ever thought of a mod that put these things in?
Or is it hardcoded and impossible?
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GreatWyrmGold

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Re: Seeking mods
« Reply #3 on: October 10, 2012, 10:24:48 pm »

Hardcoded, impossible, and going in next version.
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Putnam

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Re: Seeking mods
« Reply #4 on: October 10, 2012, 11:01:22 pm »

Yep. Modding can only add content. Content that we are allowed to add.

Toady has said (recently, in fact) that the stuff that we can mod is stuff that "he is comfortable with [putting in the raws]", which I'm guessing means "stuff that he isn't worried will make the game vomit its guts out if we do something odd".

BFEL

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Re: Seeking mods
« Reply #5 on: October 10, 2012, 11:14:29 pm »

This is true of all moddable games I believe.
No matter how much messing around you do with the game the devs generally want it to actually resemble the game that they made.

Also the vomiting guts out thing....now I want to make a creature that bleeds its own guts...and vomit....
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GreatWyrmGold

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Re: Seeking mods
« Reply #6 on: October 11, 2012, 06:32:45 am »

The differences are the ease of modding DF and the great potential for !!insanity!! if it's screwed up.
Or even Norman insanity.
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mastahcheese

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Re: Seeking mods
« Reply #7 on: October 14, 2012, 10:24:05 pm »

Norman Insanity is far worse.
But !!Norman Insanity!! is just plain frightening.
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