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Author Topic: Idea for how Multigrasp COULD be handled, possibly for the better.  (Read 1020 times)

Facekillz058

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So my idea here would be like this:
There would be a minimum size requirement to wield a weapon, and what defines it as two handed is the wielders strength, I.E:

Spoiler (click to show/hide)

Basically, instead of a size to define something as two handed, the creatures strength does, that way, if you're a dwarf who's jacked, you can swing around big boy toys.

EDIT: Spelling errors up the ass.
« Last Edit: October 03, 2012, 03:49:02 pm by Facekillz058 »
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Kipi

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Re: Idea for how Multigrasp COULD be handled, possibly for the better.
« Reply #1 on: October 04, 2012, 08:44:21 am »

Actually, tags like "Above Average" are related to the attribute ranges for each creature and aren't affected by the size. What this means that, depending on the ranges, a creature with Strength of 1000 could be considered as Above Average while creature with Strength of 3000 may not be.

It would be better idea to use either the tag found in wiki's Attribute page or use the hard numbers instead. This way the strength requirement would be constant and a weaker creature could not wield the weapon just because the average strength of said creature is lower.
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NAV

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Re: Idea for how Multigrasp COULD be handled, possibly for the better.
« Reply #2 on: October 04, 2012, 05:19:42 pm »

Could that also be used for attributes other than strength?
Like a hammer that you need high empathy to wield?
That could allow some interesting modded weapons.
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Robosaur

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Re: Idea for how Multigrasp COULD be handled, possibly for the better.
« Reply #3 on: October 06, 2012, 12:46:29 pm »

Well, maybe you use Above Average, and then the strength requirement of the weapon depends on the race that crafted it. A gnome longsword is a giant's toothpick.
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iceball3

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Re: Idea for how Multigrasp COULD be handled, possibly for the better.
« Reply #4 on: October 06, 2012, 06:46:20 pm »

Well, maybe you use Above Average, and then the strength requirement of the weapon depends on the race that crafted it. A gnome longsword is a giant's toothpick.
Just as well, size is a completely independent modifier of strength.
You could have a giant who has abysmal strength but significantly stronger than say, a fox-squirrel with super(squirrilian? Foxian?) strength.
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Facekillz058

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Re: Idea for how Multigrasp COULD be handled, possibly for the better.
« Reply #5 on: October 07, 2012, 02:31:52 pm »

Well, maybe you use Above Average, and then the strength requirement of the weapon depends on the race that crafted it. A gnome longsword is a giant's toothpick.
Just as well, size is a completely independent modifier of strength.
You could have a giant who has abysmal strength but significantly stronger than say, a fox-squirrel with super(squirrilian? Foxian?) strength.

Well, how about this.
The game compares your size to the [TWO_HANDED] size of the weapon, and then determines what level of strength would be reasonable to one hand the thing?
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iceball3

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Re: Idea for how Multigrasp COULD be handled, possibly for the better.
« Reply #6 on: October 07, 2012, 10:40:42 pm »

The former of that is done already. I would definitely like the latter done too, though.
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