Hey all,
Check out the new trailer @
http://www.youtube.com/watch?&v=cFyIyb7g26IThis update brings some much requested features to the table like night vision goggles, an extended storyline & ship hijacking. I also did some more playtesting, from start to finish, to tweak the gameplay mechanics and resolve bugs. This may be 3079's biggest update yet!
This will be the last "BETA" release -- I plan on dropping this label on April 7th, when the next update is planned. I'd like to gather all remaining known bugs and get them fixed, so 3079 can truly be called "stable". This means you will have about a week left to get 3079 at a reduced price ($8.99) -- when the game goes "stable", the price will be $12.49.
Here are the complete list of changes:* Mini-ship hijacking! "Interact" with mini-ships to use your strength to attempt a hijack
* You can now grapple to mini-ships (and big ships) using the grappling hook
* Extended the main storyline (level 5 requirement on demon heads & new demon influence challenge)
* New item: night vision goggles! (with a new key mapping to toggle goggles)
* New textures, including a unique player texture for multiplayer games from Urcheon
* Made cities spawn more often
* Added item attribute percentages to better explain/compare bonuses
* Giant enemies now can crush you when very close
* Players now start games with a level 1 radar
* Melee weapons will now hit more accurately according to the crosshairs
* Demon Smiters now do "normal" damage to higher level Demons, instead of none
* Tweaked the difficulty scale (starting game is a bit easier, but gets harder quicker)
* Gave mini-ships a little more health
* Really fixed the bug that caused mini-ships to stack
* Fixed a bug that caused quest targets to be turrets
* Normal (non-merchant & non-leader) guys will sometimes spawn in city fort buildings now
* Fixed a bug that caused some key mappings to not save correctly
* Fixed demon head coloring in inventory
* Generators will now generate more energy
* The "effects" indicator will now properly display on loaded games
* Improved performance a bit with day/night changes
* Added in a "Detects Level: 1-X" for radars (and night visors) in their descriptions
* Fixed the "ESC" key at the end of the game
* Fixed the "player killed by" messages in multiplayer games to be more accurate
* Fixed a bug that caused rare crashes and other oddities with held items in multiplayer
* Reduced the energy bonus caused by using items until your energy runs out
* Radar plots will now be removed immediately on target death
* Effects will now be properly cleared after respawning from death
* Lowered turret health a bit
* Fixed a bug in damage calculation when using the mini-ship weapon
This update has already been approved on all distribution platforms, except GamersGate (it will be approved there shortly!)
@
http://3079.phr00t.com/Thanks guys,
- Phr00t