Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Leather Armor a must  (Read 685 times)

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Leather Armor a must
« on: September 18, 2012, 12:50:50 pm »

Is there a way to make a creature always show up wearing leather armor?
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Leather Armor a must
« Reply #1 on: September 18, 2012, 12:54:33 pm »

I can't think of anything other than not letting them have any other kinds of body armor, but that'd affect all of that entity's soldiers, though I'm sure you can set mail shirts and breastplates to be rare or uncommon to up the likelyhood of them coming in leather armor instead if you don't want to completely deny them the metal ones.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Leather Armor a must
« Reply #2 on: September 18, 2012, 12:58:37 pm »

[ARMOR:ITEM_ARMOR_LEATHERARMOR:COMMON]

Is there a way to do something like this^
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Leather Armor a must
« Reply #3 on: September 18, 2012, 01:01:57 pm »

You could do [ARMOR:ITEM_ARMOR_LEATHER:FORCED], but all that that does is guarantee that all of their civilizations will have leather armor, not that every single creature will actually be wearing it. Really the only ways to ensure that they are always wearing leather armor would be to:
1)Clone leather armor and then make the clone "clothing" level
2)Add [ARMOR:*new armor name here*:FORCED]
3)Remove all other upper body armor and clothing.

That should ensure that every single copy of the creature is wearing leather armor.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Leather Armor a must
« Reply #4 on: September 18, 2012, 01:42:07 pm »

Alright, good to know. Thanks =)
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Leather Armor a must
« Reply #5 on: September 26, 2012, 03:38:02 pm »

Could try giving them natural hunting skills.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!