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Author Topic: Help with syndromes  (Read 602 times)

Deus Asmoth

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Help with syndromes
« on: September 19, 2012, 12:51:32 pm »

This might belong in the modding questions thread, but it's a bit wordy so I figured I wouldn't force all that scrolling on people just browsing and such. Anyway, my problem is this: I'm trying to create a drink, food or animal that can bestow magical powers upon my dorfs, but have run into a few walls.

The first thing I tried was just turning the appropriate material:
Spoiler (click to show/hide)

into a drink, which would then give them the power upon drinking it, but that doesn't work for some reason.

Spoiler (click to show/hide)

The drink is made and drunk, but there don't appear to be any side-effects.

The second thing I tried was creating a product which would evaporate and give them powers through inhalation, but that just ended up with magma.
Reaction:
Spoiler (click to show/hide)

Product:
Spoiler (click to show/hide)
Another thing I tried with that reaction was turning dogs into familiars whose meat would carry the syndrome if eaten, but the magma issue prevented me trying that.

Finally, I tried just making a creature, but that killed the game, which I kind of expected to be honest.

As a side note, I do know that the syndromes themselves work, because I also put them in secrets as a healthy alternative to necromancy for the immortality inclined.
« Last Edit: September 19, 2012, 12:54:19 pm by Deus Asmoth »
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IamanElfCollaborator

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Re: Help with syndromes
« Reply #1 on: September 19, 2012, 01:03:02 pm »

Give it [SYN_CONTACT], [ENTERS_BLOOD] and make the powder an actual liquid.

Putnam

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Re: Help with syndromes
« Reply #2 on: September 19, 2012, 02:09:10 pm »

You forgot to make any of the materials edible. Also, the super-high SPEC_HEAT means that it will take a super long time to evaporate.

IamanElfCollaborator

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Re: Help with syndromes
« Reply #3 on: September 19, 2012, 02:13:32 pm »

......damn, I'd better check my potions for that.