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Author Topic: Game breaking bug  (Read 1037 times)

Cr0NiX

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Game breaking bug
« on: September 08, 2012, 12:13:56 pm »

It appears that if you move all of the liberals in a safehouse into another safehouse the day before a raid, It becomes impossible to advance the game further since you can't wait a day.

Any workarounds for this?
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Funk

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Re: Game breaking bug
« Reply #1 on: September 08, 2012, 12:21:58 pm »

do you have any prisoners?
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Jonathan S. Fox

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Re: Game breaking bug
« Reply #2 on: September 08, 2012, 02:41:35 pm »

It appears that if you move all of the liberals in a safehouse into another safehouse the day before a raid, It becomes impossible to advance the game further since you can't wait a day.

Any workarounds for this?

Workaround: Toggle to the Safehouse that is under siege by pressing Z a few times. Select "G - Give up" or whatever it is to surrender to the police.
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Cr0NiX

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Re: Game breaking bug
« Reply #3 on: September 08, 2012, 04:43:52 pm »

It appears that if you move all of the liberals in a safehouse into another safehouse the day before a raid, It becomes impossible to advance the game further since you can't wait a day.

Any workarounds for this?

Workaround: Toggle to the Safehouse that is under siege by pressing Z a few times. Select "G - Give up" or whatever it is to surrender to the police.
Thanks, That worked. I still think that they should just automatically leave when they see nobodies home, maybe that's something you can add in the future.
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Jonathan S. Fox

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Re: Game breaking bug
« Reply #4 on: September 08, 2012, 06:24:35 pm »

Thanks, That worked. I still think that they should just automatically leave when they see nobodies home, maybe that's something you can add in the future.

Normally they do. I don't know what the conditions are that cause a siege of an empty safehouse, but it's a bug. It's pretty uncommon.
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