Probably a bit late, but I found an even easier evil embark. There are no husks and no reanimation. If it weren't for the glumprong trees and rain, it wouldn't be noticable. There is a cyclops lair, a volcano, and a tiny bit of aquifer that is a bit hard to find. There is clay and sand, but metals are mostly limited to tetrahedrite. I haven't figured out the rain's effects yet, if anything. I haven't seen any "evil" creatures. Just (living) wombats, kangaroos, rabbits, etc.
I created it using vanilla DF on LNP with the Phoesbus tileset.
Created in DF v0.34.11.
[WORLD_GEN]
[TITLE:PS - SMALLER ISLAND]
[SEED:Fxuono04qIL35RjBDY9Y]
[HISTORY_SEED:rIO5OuTaipt0pU9ijZ30]
[NAME_SEED:rb0jRi77vSpWEBPJp5Pc]
[CREATURE_SEED:sXYgMm0ikUU3a96UqbXA]
[DIM:33:33]
[EMBARK_POINTS:1324]
[END_YEAR:2]
[BEAST_END_YEAR:2:20]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:801:101]
[RAINFALL:0:100:51:51]
[TEMPERATURE:25:75:51:51]
[DRAINAGE:0:100:51:51]
[VOLCANISM:100:100:51:51]
[SAVAGERY:0:100:51:801]
[ELEVATION_FREQUENCY:3:1:1:1:1:1]
[RAIN_FREQUENCY:2:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:2:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:250]
[MEGABEAST_CAP:1000]
[SEMIMEGABEAST_CAP:2000]
[TITAN_NUMBER:1000]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:20]
[NIGHT_TROLL_NUMBER:10]
[BOGEYMAN_NUMBER:10]
[VAMPIRE_NUMBER:20]
[WEREBEAST_NUMBER:1000]
[SECRET_NUMBER:20]
[REGIONAL_INTERACTION_NUMBER:10]
[DISTURBANCE_INTERACTION_NUMBER:10]
[EVIL_CLOUD_NUMBER:1000]
[EVIL_RAIN_NUMBER:1000]
[GOOD_SQ_COUNTS:2:4:16]
[EVIL_SQ_COUNTS:2:4:16]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:200]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:10:1]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:5]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:2]
[LEVELS_ABOVE_LAYER_3:2]
[LEVELS_ABOVE_LAYER_4:2]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:3]
[CAVE_MAX_SIZE:6]
[MOUNTAIN_CAVE_MIN:50]
[NON_MOUNTAIN_CAVE_MIN:400]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:25]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:36:72:36]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Row: 14 Column: 21
That is, from the top left corner, press shift+left twice, then press shift+down, then press down 3 times. The volcano and lair are on the same square, near the middle.