I don't think I am misunderstanding, but I am probably not being clear enough. I shall endeavor to clarify my point to the best of my ability.
Once more, I would like to note that the
Wiki page on Weight has the following weight calculation formula:
Weight (in Γ) = Density * Volume / 100,000
It then proceeds to list all Item Types and their Volumes in table form. My point is, the value of Volume is provided
for the purpose of fitting it into the formula. The value of Volume is
not meant to match up with SIZE values found in the raw files. For most item types the Volume provided on the wiki page does equal to Size. However, Ammo appears to be an
exception. That is why under Volume it said SIZE/10.
This is easy to check. If Volume = 150 (density of iron from raws: 7850), then the wiki formula gives:
Iron Bolt Weight (in Γ) = 7850 * 150 / 100,000 = 11.8 urists
Right?
I think everyone agrees that it should be 1.18 urist for a single bolt of iron. In the case of Ammunition, Volume is not equal to Size for the purposes of weight calculations.
...
Scratch that. I just had a look at some weapons in the object testing arena, and an Iron Battle Axe weighed 6 urist, while an iron War hammer weighed 3 urist. According to the raws
Battle Axe Size = 800;
Warhammer size = 400;
Substituting this into the wiki equation we get:
Iron Battle Axe Weight (in Γ) = 7850 * 800 / 100,000 = 62.8 urists
Iron Warhammer Weight (in Γ) = 7850 * 400 / 100,000 = 31.4 urists
Soooo.... it would appear that the problem is with the wiki formula itself. Perhaps it hasn't been updated in a while (or someone missed a zero), but as fars as weapons go, it seems it should have the following form:
Weight (in Γ) = Density * Volume / 1,000,000
If Urists = Kilogram, this would make sense unit-wise. In the raws, Density is given in... milligrams per cubic centimeter, apparently, and Size/Volume is supposed to be in cubic centimeters, then Density*Volume gives us the weight in milligrams. Milligram = 1/1000 of a gram, Gram = 1/1000 of a kilogram, thus the 1/1,000,000 multiplier.
This should probably be verified on objects other than weapons.