Well, I apologize as I am new to this forum, so I'm not sure what "dwarfing" really is. If someone could please explain that to me, I would be very grateful. I think it sounds like roleplaying or something.
Truth is, I've been an Overseer (aka Lord Drowner) for around two years now, but having dial-up for a crappy excuse of an internet connection meant that I'd rather play DF than go online. If you would notice by the differences in the screenshots (or future screenshots) I go/would go to the net cafe to upload stories and pics. I actually just record games at home then review them just before I post. By the time I'm posting this, the fortress is already halfway through its second year and we've got four migration waves so far, plus a mayor appointment.
Okay...so I was just checking the record while I was typing this up, and I'm sorry it broke. The computer in here probably couldn't handle the memory requirement. The FPS meter when I was playing was 98-100, but the FPS in here when I replayed the movie dropped to around 30 or something, and I'm getting weird graphics and stuff like that.
So as a faulty Overseer, we're going to continue the story on the 22nd Malachite, Mid-summer of 127.
Figure 11
As you can see in this image, we already have 66 dwarves in the fortress. We've also traded with the dwarven caravan from the Mountainhomes last autumn, and we've traded with some of those tree-huggers, I mean elves last spring. You know what we traded? We sold our green glass spike balls! We told the elves that the material was made from a green meteor! They actually believed it! Therefore, we made a killing out of the bargain. We purchased several rope reed cloth bins and wood. Yes, wood. Now why would we purchase wood? The map is filled with trees! Well, I'm thinking ahead. Until we can find a magma source, we'll have to stick with using tons of charcoal for our weapons. There you go.
Remember the image when the land was covered in snow? Well, due to global warming, we only had one snow storm, in the spring, and the pools and river were frozen from Late Autumn to Late Winter. I'd note that the snow melts every 20th Granite in the Early Spring, so maybe the dwarves can hold a snow-melting festival. We'd feature eating contests to see who can hold the most turkey eggs in his/her mouth, arm-wrestling contests (and to avoid discrimination, we've also included an "incapacitated persons arm-wrestling contest"), drinking contests of frozen alcoholic beverages, drinking contests of normal alcoholic beverages, drinking contests of sewer brew and other gross stuff, drinking contests straight from the barrel, and pretty much 10 more contests involving drinking. We our huge supply of plump helmets, we can brew liters upon liters of alcohol! But I have a question though, where does all the yeast come from? That's probably something for the programmer to answer. The "Others" listed on our food supply is actually a huge pile of turkey egg roasts and quarry bush leaves roasts, and a little bit of fish roasts. See? I told ya, no need for cave wheat on embark! But I still purchased two bags of seeds from the dwarven caravan. And I turned off the cook seed choices in the kitchen.
Due to our new tetrahedrite resource, we were able to forge new picks and battleaxes for the newcomers. I hate it when people move to the outpost thinking that this is a f*ckin' vacation.
Figure 12
The unspoken rule of the fortress is: Those who don't work, don't get to eat. (Yes, I'm planning on turning this into Briggs, for all Fullmetal Alchemist fans out there, only without snow.) We've got a bunch of hunters out huntin' which means more meat on the tables. Speaking of tables, here's our dining room. It's the one full of dwarves on the east of the stairwell.
Figure 13
It's been smoothed out and has a silver statue on the corner. The room to the northeast is the mayor's room. The mayor fills in all the other administrator duties except for the broker. His room has two copper statues and it's been engraved from wall to floor. The room to the south is the dormitory. It's also been smoothed out and it has a ton of beds for all those lazybones. I'm planning to put more statues and art stuff to make those dwarves happy. Last time I got a miserable dwarf, I lost 63 lives in a huge bloodbath.
Why do I use a dormitory? Coz' apparently, there's a vampire in our midst. It already killed a skilled miner. If only there was a way for me to have a full-body pat-down inspection and a physical examination before letting anyone get in...
Figure 14
Stupid vampires, don't they know that humans have more blood than dwarves!?
As for our fishermen, no need to worry about ambushers, because they have their own fishing platform, safe from the outside world.
Figure 15
It's directly connected underground to our main work area. There's the river on the far east of the screenshots. I also covered the river slopes with floors just in case the goblins have amphibious mounts.
Figure 16
See the isolated floods on the west side of the tunnel? I'm trying to drain the murky pools so i can have a larger workspace for my dwarves. Don't worry, I'm going to cover it up with floors once they're dry.
Figure 17
The first two batches of turkey eggs have hatched, I had the 30 or less poults transferred to a cage to avoid FPS lags. Those are the hens locked up in a hatchery just north of the cage. We're gonna have a turkey feast in two years! The nanny goats gave birth to around five kids and they're happily grazing with their moms and dad. I purchased some animals for butchery and I trained a recently purchased dog for war purposes. This is going to be a military fortress after all. We recently had a kea mutant problem but the cage traps took care of that. I'm looking forward to a drawbridge across a channel and a narrow hallway with a ballista for defence. I'm not training a military yet, I'm confident that the traps can handle that. As for our wood supply, I have a ton of idlers, so they can just haul all the wood in once the miners dig out a huge warehouse. Then our fortress will be self-sufficient even during a siege.
I'm still investigating on the blood-sucking case. I've also disabled hunting for the dwarves and converted them to either fishers or farmers. That way, we won't have to worry about anyone getting left out during a lockdown.
Our fortress had some problems in the autumn. Someone went crazy when he stayed in a workshop for too long. He kept muttering things like "...stone...rock...cloth...thread.." and I have all of those things on the stockpiles! Why the hell didn't he get them!? In the end, he went berserk and started chasing down our mayor, so I had to organize an emergency squad to put the farmer out of his misery.
Figure 18
See that yellow "X" on the west? Yep, that's his corpse you're staring at. He was executed right at the entrance. I just wish the militia didn't turn it into a public execution, now almost everyone at the fort has witnessed death!
We also had a spike in the number of goblin and kobold thieves and snatchers. The cage traps were put to good use. Although we were only able to capture one, the human caravan that arrived there took care of the rest. I gotta thank those Human Lashers. I think it is a good idea to have the depot just outside the entrance. Instant militia!
Figure 19
Guess what...
I finally found the vampire! I don't have any evidence, though. I just have a feeling, a really strong feeling. I hope she gets executed.
Hurray! A Minotaur arrived! I assigned my emergency Squad, The Nourishing Halls to kill him, but he got to the traps first. I wonder if we can train him or cook him...
Figure 20
I was finally able to clear the ramps around the entrance. I also dug out a two-wide ditch with a red bauxite drawbridge across, the lever will be placed in the dining room. Next up is a narrow corridor for the goblin skewer aka ballista.
That's it for today! Thanks to Manze and Joe for their replies!