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Author Topic: How can I develop a good military?  (Read 3096 times)

agentanorexia

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Re: How can I develop a good military?
« Reply #30 on: August 22, 2012, 05:38:09 pm »

Got it. What's the easiest way to get each dwarf in the squad in one spot, just give each one a move order? Not that it matters a whole lot now, titan just came through and trashed my fort in short order.

General questions: better to have quantity or quality on labors? have say one master and set recruits to a wide range of labor and have a whole bunch of shops to use, or just stick to one or a few masters devoted only to their task?

Are titans immune to traps?

I've noticed that when you embark, the square you pick on the world map becomes your home. Is there a way to get to another square on the world map to set up say a second fort, or are you constricted to one area?

If I dig into the mountain and build walls to seal myself in (after building up a large enough population) is there anything that could come get me, or am I pretty much safe as long as nothing comes from below?
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Sutremaine

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Re: How can I develop a good military?
« Reply #31 on: August 22, 2012, 06:06:58 pm »

Depends on the labour and on personal preference. Mechanics are handled by one or two masters, with most of the population having the job enabled but not allowed to make anything. Crafting is also handled by one or two masters, because they're ridiculously fast once they reach high levels. Weapons and armour are skilled-only, as is cooking.

Masonry and carpentry were handled this fortress by enabling them on everybody (for building purposes) and setting up blockmaking and binmaking jobs as necessary. Eventually a couple of dwarves pulled ahead in skill by virtue of not having anything else to do most of the time. After a while I restricted the workshops to >Adequate, resulting in five masons and three carpenters. It seems to have worked pretty well.

Most of the farming jobs are enabled on a group of dwarves titled Food Flunkies. While the speed boost is nice, the goods produced by plant processing aren't used up in chunks like blocks and all end up at the same workshop being processed in turn by a couple of dwarves. Dyeing adds a second workshop and a third dwarf, but I have a massive stash of dye built up over years of trading and haven't needed to start making my own yet.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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