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Author Topic: Shadow run RPG  (Read 4427 times)

Rince Wind

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Re: Shadow run RPG
« Reply #15 on: August 17, 2012, 11:08:18 am »

I think those are mostly up to the dungeon master. Or could be something like a second lifestyle, because they need to be maintained as well.
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ScriptWolf

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Re: Shadow run RPG
« Reply #16 on: August 17, 2012, 11:53:25 am »

Hmm yeah, also it will take me a while to get us to the rules but I really love this RPG so you can count on me GMing

Also one think I thought of is that stuff can take a long time so after a run I would spend about a hour with each player and the could do stuff which would make up the test of the week till the next run maybe earn more money or craft or do a sub mission for a contract ?.
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gimlet

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Re: Shadow run RPG
« Reply #17 on: August 17, 2012, 12:09:23 pm »

There's a section in the sourcebook "Runner's Companion" expanding on lifestyles and buying/costing additional safehouses and identities iirc.  It's not SUPER but it's a decent start for a GM.  Also it has more fluff on day to day life which is kind of nice to get in the right (paranoid) mindset.  With just the core rulebook pay for extra SINs and then either pay ongoing cash/favors for safehouse/workshop basing it on similar costs in the present day and adjusting for stuff like security and confidentiality.  You could also buy/develop a contact to make it more (or less) reliable.

Then for workshops buy the level of tools you want (PRETTY sure that's in the core book - toolkit/workshop/factory or something).

That said, Shadowrun esp 4e does have some objectionable bits - I don't care WHAT everyone else is doing, I am NOT providing easily-cracked wireless internet access to my vital organs, let alone my weapons. 
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Rince Wind

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Re: Shadow run RPG
« Reply #18 on: August 17, 2012, 01:01:07 pm »


That said, Shadowrun esp 4e does have some objectionable bits - I don't care WHAT everyone else is doing, I am NOT providing easily-cracked wireless internet access to my vital organs, let alone my weapons.

THAT!
Skinlink all the way.


Even better: the 2050s and 2060s. :D
For me, Shadowrun 4 put away with a lot of the Cyberpunk atmosphere.
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Shakerag

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Re: Shadow run RPG
« Reply #19 on: August 17, 2012, 02:26:43 pm »

Man.  I have way too many Shadowrun sourcebooks for not having ever played the game.  It's funny, because I was just flipping through "Bug City" as bathroom reading material in the last week.  Everything I have is pre-4th and maybe pre-3rd edition, though. 

LeoLeonardoIII

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Re: Shadow run RPG
« Reply #20 on: August 17, 2012, 03:54:49 pm »

I love the Shadowrun thing, but I have some problems with the game.

1: The die roll system is bad. It sounds fun, but it's easy to break accidentally and doesn't scale well with powerful characters.
2: I hate wireless deckers. I hate magical cyberware. I hate magical deckers. I want the SR 1 and 2 with green circuit boards and punks with datajacks and Japanese gangsters.   
3: I hate when they make rigging, decking, and magic needlessly complicated. There shouldn't be parts of the rules that require one player to do all the work with the GM while everyone else scoffs Cheetos and Mountain Dew.
4: Can't stand a game with a shitload of "lore" so, what I want is "In the not-too-distant future, corps run rampant and you're a criminal running the shadows. Indians took back 3/4 of the Americas. Plus magic and cyberware."

Basically, it needs to go in the opposite direction SR has gone. They keep adding stupid content and replacing old broken content with new broken content. You could rewrite just about any game system to fit the SR world, so pick a good one and hack 'em together.
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Neonivek

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Re: Shadow run RPG
« Reply #21 on: August 17, 2012, 04:30:41 pm »

Shadowrun is fine but it needs a great GM to pull it off.

It is one of those few games where if everything goes according to plan, You are actually doing something right.

As well it has very particular themes involved so you have to keep in mind that you cannot just do anything with the game.
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LeoLeonardoIII

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Re: Shadow run RPG
« Reply #22 on: August 17, 2012, 09:19:20 pm »

I think that's common to most games. For example, if I show up for a night of D&D and everyone's rolling up Care Bears it will be unexpected.
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Neonivek

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Re: Shadow run RPG
« Reply #23 on: August 17, 2012, 09:47:35 pm »

I think that's common to most games. For example, if I show up for a night of D&D and everyone's rolling up Care Bears it will be unexpected.

In dungeons and dragons if you go through a dungeon and everything gone right... something is wrong.

Shadowrun is the only one I can think of where if you do a shadowrun and everything went according to plan (from both sides) that it was perfect.

Very few RPGs even support logical solutions. I actually read in a book: "Sure everyone may want to go down the well with the big monster and get themselves killed, but they may also want to pour wet cement down the well, blow it up, or light it on fire". As in this book actually had to point out that the most logical solutions were what the game intended, that entire sessions based off of good decisions and no combat were genuinly good ideas. (Too bad my friends hate that RPG... for different reasons)
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Shakerag

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Re: Shadow run RPG
« Reply #24 on: August 17, 2012, 10:19:09 pm »

I think that's common to most games. For example, if I show up for a night of D&D and everyone's rolling up Care Bears it will be unexpected.

In dungeons and dragons if you go through a dungeon and everything gone right... something is wrong.

Shadowrun is the only one I can think of where if you do a shadowrun and everything went according to plan (from both sides) that it was perfect.

Very few RPGs even support logical solutions. I actually read in a book: "Sure everyone may want to go down the well with the big monster and get themselves killed, but they may also want to pour wet cement down the well, blow it up, or light it on fire". As in this book actually had to point out that the most logical solutions were what the game intended, that entire sessions based off of good decisions and no combat were genuinly good ideas. (Too bad my friends hate that RPG... for different reasons)
Call of Cthulhu?
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