I've been trying to do some starts away from Volcano's, which means having to Tap the Magma sea to start a successful metal industry. Sadly to efficiently tap the magma sea I'll need to understand some combination of boroughs, minecarts, and/or pumps. Even more sad is the fact that I've never really figured out how to use any of these features.
My last two attempts to learn and implement some of these things were interrupted by the arrival of vile forces of Fun. After a near scrape with a Minotaur who appeared at the same time as some migrants, I've decided that perhaps locking up my gates for good is in order to ensure that my Fortress lasts long enough for me to learn what I want to learn.
So now I turn to you b12, to help me figure out if my Fortress has all it needs to exist as a self contained unit. If you want to see a save file or some pictures, let me know and I will make it happen. For now a simple list of important assets should suffice.
Food: I grow quarry bushes and plump helmets. I also have a whole bunch of egg laying hens. I've never realy messed with fishing before, but I have channeled out an Aquifer that I'm building a hospital ontop of, so assuming fish live in the resulting underground lake, that could be a source of food as well. I have over three thousand servings of prepared meals stockpiled
Drink: I grow plump helmets and pig tails. I have struck (and sealed off) the caverns, so I could also get cave wheat or sweet pods from the random bushes now growing in my base and tree farms if two kinds of drink is not enough variety.
Clothing: I grow pig tails. If I wanted to get fancy I could grow dimple cups as well.
Trees: I have struck the caverns, and have two tree farms dug out. (One looks to be ready in a season or two.) I have a full wood stockpile. I have lots of beds already (Just need another dozen or so. Less if I set up a dormitory), and rock pots exist now, so I'm not entirely sure if these are even essential.
Trash disposal: I have a garbage dump sitting under and atom smasher, accessed by a diagonal passage to keep the miasma out of the areas where dwarves like to hang should I forget to regularly push the lever to crush it.
Strange Moods: I have a decent collection of metal bars, rock blocks, leather, glass, silk, wool, and other such mood materials that I have picked up from traders. I have several large animals ready to be chopped up if bones are required. Most of my workshops can be walled off if a mood looks to be going bad.
Grazing: My underground tree farms double as pastures.
General Happiness: My dining room is legendary, and many of my dwarves have nice bedrooms with cabinets. Might want to throw some extra chairs in the dining hall.
Man Power: All my key industries are staffed, and I have 30-50 idlers at any given time. Starting new industries or a military shouldn't be an issue with or without migrants.
Tools: I have a few spare battle axes and picks in case something tragic happens to a miner or woodcutter.
Military: Closest thing I have to a military is a caged Minotaur outside of my fort near the entrance and hooked up to a lever. I intend to turn it loose on a goblin siege or perhaps some SOL migrants to spare them from starving or freezing to death. I think I'll set up a danger room and start training an actual squad in shields once my first tree farm is ready.
I think that most if not all of what I need right there. Am I missing anything? Thanks in advance for your help and advice. Once my prospectors find the Magma Sea I'm sure I'll have questions about how to deal with it here as well.