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Author Topic: Fall damage  (Read 1594 times)

SandyCaesar

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Fall damage
« on: August 02, 2012, 12:46:12 am »

So I just dropped a couple of gobbos down a shaft about 20 z-levels or so, and the results were unexpected.

Fact: the more-heavily armored gobbos survived. One made it with only a broken arm, although several others were reduced to goblin paste. Also, a rutherer survived, but died of bleeding.

The same lever linked their cages and the support that dropped them, by the way.

More strangely, however, the messages indicated that they were "caught in a cloud of boiling magma". There was never any magma present; I hadn't gotten anywhere near it. It didn't seem to have done them any harm, oddly.

Any hints for drop shafts for prisoners (other than "make sure the staircases are locked" and "make it deeper", both of which I learned the hard way)? And what happens if I drop them in their cages?
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Loud Whispers

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Re: Fall damage
« Reply #1 on: August 02, 2012, 12:51:56 am »

Fact: the more-heavily armored gobbos survived. One made it with only a broken arm, although several others were reduced to goblin paste. Also, a rutherer survived, but died of bleeding.

It is known, legendary armour users in plate can survive great drops without injury.

The same lever linked their cages and the support that dropped them, by the way.

More strangely, however, the messages indicated that they were "caught in a cloud of boiling magma". There was never any magma present; I hadn't gotten anywhere near it. It didn't seem to have done them any harm, oddly.

I'm assuming the support dropped a floor or some such - this would generate a lot of cave in dust (as well as a cave in!). That's what "boiling magma" is - cave in dust. If the cave in were to happen in more confined space, the damage would be terrible.

Any hints for drop shafts for prisoners (other than "make sure the staircases are locked" and "make it deeper", both of which I learned the hard way)? And what happens if I drop them in their cages?
30 zlvls is the terminal velocity for humanoid creatures around a Dorf/human's height. And then you have to accommodate for armour by adding 5/10 more zlvls. And maybe add spikes at the bottom for Fun :P

Bertinator

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Re: Fall damage
« Reply #2 on: August 02, 2012, 02:30:21 am »

Funnily enough, a sock dropping from 2Z up can kill someone in armor, thanks to bugginess. Don't drop gobbos down the shaft. Drop things down on the gobbos.
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SandyCaesar

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Re: Fall damage
« Reply #3 on: August 02, 2012, 04:39:52 pm »

I do want to collect the goblinite and (if possible) reuse the cages, though, and it's my understanding that a cave-in would just straight-out wreck everything.
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brainfreez

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Re: Fall damage
« Reply #4 on: August 02, 2012, 04:53:49 pm »

you can make cave-in behind a fortification at the same z-level and it will be fun to see them flying around the pit .
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Hyndis

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Re: Fall damage
« Reply #5 on: August 02, 2012, 05:10:47 pm »

You can make a repeatable cave-in machine by abusing the magma ocean. Dig a 3x3 channel straight down into the magma ocean. Ensure that "magma flow" is at the bottom of every tile of the chute. Fill up the entire chute with magma right up to the level of the room.

Above the room, rig up a drip system, so that it will very slowly drip in 1/7 units of water onto the center tile of the 3x3 chute. Its absolutely vital that this is done slowly. A pit/pond zone with a bucket, dropping the water from high up (out of blast range) and through a grate for safety is probably ideal.

Every time the 1/7 water touches the middle tile of 7/7 magma, it will turn into an obsidian wall, which will then instantly cave in, murdering everything in the room and quite possibly sucking it down into the magma ocean to be gone forever.

You may have to adjust the announcements folder so it won't pause and recenter on cave ins in order to make this a less annoying trap.

Its not the best way to recover goblinite, but if you need things dead, its sure great at that.




Or you could just build railguns like everyone else. Railguns loaded with grapeshot (or old socks) also works quite well.
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Replica

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Re: Fall damage
« Reply #6 on: August 02, 2012, 05:22:02 pm »

It is possible for creatures to survive unscathed from 20+ z level falls if they land on top of another creature.

Size probably also matters with falling damage.
A cat will sometimes break every bone in his body if he falls from 2 z levels, possibly even from 1 z level, while on the other hand I've had size 100k creatures survive unscathed from 1-3z level falls.
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misko27

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Re: Fall damage
« Reply #7 on: August 02, 2012, 05:34:12 pm »

The best way to kill them is to drop lots of garbage on them. Dropping is ridculously awesome right now, so do it. Better, drop soldiers on them from a height the soldiers come out unscathed, but th gobbos don't.

Yes, 30 zlevels will always kill humanoids it seems. They explode if I recall.
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krenshala

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Re: Fall damage
« Reply #8 on: August 02, 2012, 10:14:49 pm »

The explodieness can be good for a bone crafter, in case anyone hadn't thought of it yet.
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SandyCaesar

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Re: Fall damage
« Reply #9 on: August 03, 2012, 01:14:04 am »

It'll be a while before I have access to magma. Am I to understand that piling a few dozen granite blocks on top of them and then opening the hatches will result in splats?
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celem

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Re: Fall damage
« Reply #10 on: August 03, 2012, 04:53:38 am »

Oh yes, very much so.  Stones/blocks will do even better than socks in theory.  But with the way falling object damage is modelled right now a sock from 1z up is also likely to cause carnage.

Either way, dropping items is awesome and will annihilate them despite armors
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Noobazzah

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Re: Fall damage
« Reply #11 on: August 03, 2012, 04:56:56 am »

Upright spikes should be made more deadly when something drops on them. For instance, getting impaled would be cool.
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Gavakis

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Re: Fall damage
« Reply #12 on: August 14, 2012, 01:18:30 pm »

I just drop ALL Of them down a huge hole, like 100 z floors, I have over 2000 steel, so I dont need there equipment... Plus its fun watching them EXPLODE ON IMPACT.
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